Recent posts tagged unrealengine

Level UI • 19 hours • in Articles • 9 min read
Somewhere in the last year, "do we need an MCP server?" joined the list of questions that arrive in a brief before anyone has said what the thing is for. It is usually framed as MCP vs API, as though the Model Context Protocol were a newer kind of AP...
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  • ai
  • api
  • webdev
  • security
MTIndieDev • Oct 20 • in Videos • 1 min read
In this Life of Alex devlog, I continue building the tea house area at Kazuhara Resort in Unreal Engine 5. This update focuses on defining the space with fencing, adding stones along the pathways, and introducing a pond with a bridge and fencing arou...
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  • technology
  • game-development
  • gamedesign
  • unrealengine
MTIndieDev • Oct 14 • in Videos • 1 min read
In this devlog, I continue shaping Kazuhara Resort by evening out the terrain and building its road infrastructure in Unreal Engine 5. The focus is on preparing the ground and creating routes that connect the resort’s different areas. I showcase the...
post-cover-31123
  • software-development
  • unrealengine
  • indiedev
  • devlog
MTIndieDev • Oct 9 • in Videos • 1 min read
In this devlog, I showcase the landscape creation and terracing process for Kazuhara resort in Unreal Engine 5. Using Landscape Mode’s Sculpt, Flatten, and Smooth tools, I shape the terrain, create distinct terraces, and soften the transitions betwee...
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  • gamedev
  • gamedevelopment
  • unrealengine
  • devjourney
James Dayalverified • Oct 8 • in Dev Stories • 10 min read
📝 DEV STORY
Featuring:Mihaela TurianuMihaela Turianu•Indie Game Developer & Former Game QA Professional
> “I wanted to know how games were made, how characters came to life, how stories were written and how the magic happens backstage.” For more than eight years, Mihaela Turianu worked in Quality Assurance in the video game industry. Her job was to t...
post-cover-30279
  • devjourney
  • gamedev
  • unrealengine
MTIndieDev • Sep 29 • in Videos • 1 min read
In this devlog, I’m showcasing the Flashlight, Lantern, and Battery Systems I’ve built for my game in Unreal Engine 5 using Blueprints. Both light sources are fully integrated with the inventory system and can be equipped, used, dropped, and swapped....
post-cover-29136
  • gamedev
  • game-development
  • unrealengine
  • devlog
Tom Smithverified • 16 hours • in Articles • 9 min read
Security dominated this week, but not in the usual way. Two active campaigns turned GitHub configuration files into attack surfaces. Researchers demonstrated that the built-in browsers inside AI coding tools can read your SSH keys. And at Oracle AI ...
post-cover-33104
  • agenticai
  • devsecops
  • github
  • localai
MTIndieDev • Sep 29 • in Videos • 1 min read
In this development log for Life of Alex, I’m showcasing the interaction awareness system I’ve built to help players identify objects they can interact with naturally while exploring the world. The system combines icon widgets with custom depth shade...
post-cover-29135
  • gamedev
  • unrealengine
  • indiegames
  • devlog
MTIndieDev • Sep 28 • in Videos • 1 min read
Hi everyone, and welcome! Today I want to give you a first look at one of the systems I’ve been working on for my game: the inventory system. The game is still very early in development, so everything you’re about to see is a work in progress and w...
post-cover-28929
  • gamedev
  • gamedevelopment
  • unrealengine
  • indiegames
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