Recent posts tagged gamedevelopment

Level UI • 1 day • in Articles • 9 min read
Somewhere in the last year, "do we need an MCP server?" joined the list of questions that arrive in a brief before anyone has said what the thing is for. It is usually framed as MCP vs API, as though the Model Context Protocol were a newer kind of AP...
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  • ai
  • api
  • webdev
  • security
Posted in Game Devs group
Jakub Neruda • Oct 21 • in Videos • 1 min read
Second status update on my upcoming game Rend Infestation, slowly getting back into the rhythm of development....
post-cover-32002
  • gamedev
  • game-development
  • gamedevelopment
  • indiedev
MTIndieDev • Oct 9 • in Videos • 1 min read
In this devlog, I showcase the landscape creation and terracing process for Kazuhara resort in Unreal Engine 5. Using Landscape Mode’s Sculpt, Flatten, and Smooth tools, I shape the terrain, create distinct terraces, and soften the transitions betwee...
post-cover-30519
  • gamedev
  • gamedevelopment
  • unrealengine
  • devjourney
Posted in Game Devs group
Jakub Neruda • Oct 4 • in Videos • 1 min read
Getting back into game development by resuming works on a project I started earlier this year - a top-down twin-stick shooter called Rend Infestation....
post-cover-29764
  • gamedev
  • game-development
  • indiedev
  • gamedevelopment
MTIndieDev • Oct 3 • in Videos • 1 min read
This devlog showcases my Blueprint-based sprint and stamina system and its integration with the player’s health and thirst. Hydration decreases at a normal rate while walking. Sprinting consumes stamina and accelerates hydration loss, giving faster ...
post-cover-29680
  • gamedev
  • gamedevelopment
  • indiegamedev
  • indiedev
MTIndieDev • Sep 28 • in Videos • 1 min read
Hi everyone, and welcome! Today I want to give you a first look at one of the systems I’ve been working on for my game: the inventory system. The game is still very early in development, so everything you’re about to see is a work in progress and w...
post-cover-28929
  • gamedev
  • gamedevelopment
  • unrealengine
  • indiegames
Vasken • Sep 19 • in Articles • 2 min read
Building Casefile: Sixty Seconds — From Murder-Mystery Prototype to Launch Sprint I’ve been spending a lot of my development time lately on a new Vasken Interactive Studios project called Casefile: Sixty Seconds, and it’s finally starting to feel le...
post-cover-27786
  • proceduralgeneration
  • gamedevelopment
  • indiedev
  • mobiledevelopment
Michael Larocca • Oct 20, 2025 • in Articles • 7 min read
In this article, we explore JavaScript's .includes method for searching arrays, including practical implementations in game development. You'll learn coding techniques to enhance your own projects! !https://cdn.hashnode.com/res/hashnode/image/uplo...
post-cover-6682
  • javascript
  • gamedevelopment
  • codingtips
  • tutorial
Tom Smithverified • 1 day • in Articles • 9 min read
Security dominated this week, but not in the usual way. Two active campaigns turned GitHub configuration files into attack surfaces. Researchers demonstrated that the built-in browsers inside AI coding tools can read your SSH keys. And at Oracle AI ...
post-cover-33104
  • agenticai
  • devsecops
  • github
  • localai
Michael Larocca • Sep 29, 2025 • in Articles • 8 min read
This article explores CSS pseudo-elements, which enable easy styling and content modification without additional HTML elements, and how I used them to create eyes for the ghosts in my JS Pac-Man game! !https://cdn.hashnode.com/res/hashnode/image/u...
post-cover-5783
  • css
  • javascript
  • gamedevelopment
  • codingtips
Michael Larocca • Sep 23, 2025 • in Articles • 9 min read
State in JavaScript refers to the underlying data that represents your application's current condition. This article covers how I implemented state in a real-world scenario, my Pac-Man game project! !https://cdn.hashnode.com/res/hashnode/image/upl...
post-cover-5522
  • javascript
  • game-development
  • gamedevelopment
  • codingtips
Rhys Harris • Aug 18, 2025 • in Articles • 11 min read
Hovertank One was the predecessor of DOOM, Wolfenstein, and Quake, by id software. This will probably be the only 3D game in this series, and even then, this is not true 3D. The challenge is to make this in one day, so first let's create our spec. I'...
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  • go
  • programming
  • tutorial
  • gamedevelopment
kitfu10 • Jul 5, 2025 • in Articles • 11 min read
Over the last weekend, I spent some time mucking around with Pygamehttps://www.pygame.org/news. Despite facing some challenges along the way, I ended up with a working prototype. There was neither design nor specification drafted for the project. Non...
  • gamedevelopment
  • framework
  • asyncio
  • python
kitfu10 • Jun 24, 2025 • in Articles • 10 min read
Maintaining a blog is a lot of work, especially when it comes to finding new ideas. Over the weekend, I explored Pygamehttps://www.pygame.org/news by building a simple game. I was very humbled by the experience throughout the build. Aha, this explora...
  • python
  • gamedevelopment
  • softwarearchitecture
  • pygame
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