Recent posts tagged gamedev

Level UI • 19 hours • in Articles • 9 min read
Somewhere in the last year, "do we need an MCP server?" joined the list of questions that arrive in a brief before anyone has said what the thing is for. It is usually framed as MCP vs API, as though the Model Context Protocol were a newer kind of AP...
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  • ai
  • api
  • webdev
  • security
brylexpl • 4 days • in Articles • 4 min read
Most developers I know have the same relationship with Vim: they learned just enough to exit it, and never went further. I wanted to fix that, so I built Vimrealmhttps://vimrealm.com?ref=coderlegion: a browser RPG where you type real Vim commands to ...
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  • vim
  • javascript
  • webdev
  • gamedev
Alok kumar singh • Oct 23 • in Articles • 8 min read
Originally published at https://bestlatestapps.com/blog/tic-tac-toe-in-swiftui-done-properly/https://bestlatestapps.com/blog/tic-tac-toe-in-swiftui-done-properly/ The smallest game worth architecting: an immutable board, testable rules, a view that ...
  • ios
  • swift
  • swiftui
  • gamedev
Posted in Game Devs group
Jakub Neruda • Oct 21 • in Videos • 1 min read
Second status update on my upcoming game Rend Infestation, slowly getting back into the rhythm of development....
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  • gamedev
  • game-development
  • gamedevelopment
  • indiedev
krlz • Oct 16 • in Articles • 10 min read
title: The missing break behind Digimon World’s evolution rules published: true description: Digimon World’s decompiled evolution code reveals a four-point scoring system, a surprising tie-break rule, and a path toward a PC port. tags: reverseengine...
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  • reverseengineering
  • c
  • gamedev
  • cpp
Alex • Oct 13 • in Articles • 9 min read
> Originally published at vibeagentmaking.comhttps://vibeagentmaking.com/blog/noita-s-eye-messages-in-one-evening-seven-of-the-nine-known-rules-and-the-conclusion-i-had-to-take-back/. One script, one evening, and the Noita solvers' own nine conditio...
  • python
  • cryptography
  • gamedev
  • puzzles
Krrish41 • Oct 10 • in Articles • 2 min read
If your game client tells your backend what score the player achieved, your game is already hacked. When building Space Cargo Runnerhttps://krrish41.github.io/space-cargo-runner/ — a cyberpunk-themed, real-time arcade runner bridging traditional bro...
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  • webdev
  • typescript
  • gamedev
  • architecture
MTIndieDev • Oct 9 • in Videos • 1 min read
In this devlog, I showcase the landscape creation and terracing process for Kazuhara resort in Unreal Engine 5. Using Landscape Mode’s Sculpt, Flatten, and Smooth tools, I shape the terrain, create distinct terraces, and soften the transitions betwee...
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  • gamedev
  • gamedevelopment
  • unrealengine
  • devjourney
Tom Smithverified • 16 hours • in Articles • 9 min read
Security dominated this week, but not in the usual way. Two active campaigns turned GitHub configuration files into attack surfaces. Researchers demonstrated that the built-in browsers inside AI coding tools can read your SSH keys. And at Oracle AI ...
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  • agenticai
  • devsecops
  • github
  • localai
James Dayalverified • Oct 8 • in Dev Stories • 10 min read
📝 DEV STORY
Featuring:Mihaela TurianuMihaela Turianu•Indie Game Developer & Former Game QA Professional
> “I wanted to know how games were made, how characters came to life, how stories were written and how the magic happens backstage.” For more than eight years, Mihaela Turianu worked in Quality Assurance in the video game industry. Her job was to t...
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  • devjourney
  • gamedev
  • unrealengine
DaCverified • Oct 8 • in Articles • 9 min read
XCP — Chapter 5 In the previous chapters, I wrote about turning an Xbox Series X into a programmable execution target, building a virtual machine inside its sandbox, connecting AI coding agents to real hardware, and measuring the memory and GPU capab...
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  • opensource
  • gamedev
  • xbox
  • showdev
MTIndieDev • Oct 6 • in Videos • 1 min read
While implementing player death and ragdoll physics, I ran into a persistent Chaos physics issue. The death system and ragdoll activation work correctly, but once the body hits the ground, it begins violently twitching, bouncing, and rotating, someti...
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  • gamedev
  • unreaengine
  • indiedev
  • devlog
ShengXing Chi • Oct 6 • in Articles • 2 min read
I recently shipped Cá Viên Chiênhttps://cavienchien.net/en/, a small cooking game about Vietnamese fried fish ball street carts. It runs in the browser, works best on phones, and ships in Vietnamese and English. Here are the parts that were more inte...
  • astro
  • gamedev
  • cloudflare
  • webperf
AIAppsAPI • Oct 5 • in Articles • 2 min read
CoderLegion has a lot of developers experimenting with language models, and game characters are one of the most demanding places to use them. This is a practical rundown of the latency and cost techniques that make NPCs driven by language models work...
  • gamedev
  • ai
  • llm
  • javascript
Posted in Game Devs group
Jakub Neruda • Oct 4 • in Videos • 1 min read
Getting back into game development by resuming works on a project I started earlier this year - a top-down twin-stick shooter called Rend Infestation....
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  • gamedev
  • game-development
  • indiedev
  • gamedevelopment
AIAppsAPI • Oct 4 • in Articles • 2 min read
If you have ever wanted to build a small browser game on the side, the hardest call is usually what kind of game, not which framework. Here is how to read a genre the way you would read a spec, as a list of systems with a known build order. A Genre ...
  • gamedev
  • javascript
  • webdev
  • gamedesign
MTIndieDev • Oct 3 • in Videos • 1 min read
This devlog showcases my Blueprint-based sprint and stamina system and its integration with the player’s health and thirst. Hydration decreases at a normal rate while walking. Sprinting consumes stamina and accelerates hydration loss, giving faster ...
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  • gamedev
  • gamedevelopment
  • indiegamedev
  • indiedev
DaCverified • Oct 1 • in Launches • 2 min read
Procedural architecture and world engine....
  • procedural-generation
  • cad
  • gamedev
AIAppsAPI • Oct 1 • in Articles • 2 min read
Plenty of us here have tried giving a game character an LLM brain, and the first version usually starts inventing its own world within ten minutes. This post is about a fix that is mostly a writing problem rather than a code problem: how you structur...
  • gamedev
  • ai
  • llm
  • php
AIAppsAPI • Sep 30 • in Articles • 2 min read
Plenty of us here have shipped something on WebGL, a game, a visualization or a canvas experiment, and WebGPU now ships in Chrome, Edge, Firefox and Safari. Here is a practical look at what actually changes in your code and your frame budget when you...
  • gamedev
  • webgpu
  • javascript
  • webgl
hiper2d • Sep 30 • in Articles • 10 min read
I built a role-play game with LLMs and expected werewolves on spaceships and in abandoned castles. Some players had a different idea. What happened I have a little Werewolf text gamehttps://aiwerewolf.net with LLMs. With a caveat - there is a role...
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  • ai
  • llm
  • gamedev
  • security
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