Recent posts tagged indiedev

Level UI • 1 day • in Articles • 9 min read
Somewhere in the last year, "do we need an MCP server?" joined the list of questions that arrive in a brief before anyone has said what the thing is for. It is usually framed as MCP vs API, as though the Model Context Protocol were a newer kind of AP...
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  • ai
  • api
  • webdev
  • security
Posted in Game Devs group
Jakub Neruda • Oct 21 • in Videos • 1 min read
Second status update on my upcoming game Rend Infestation, slowly getting back into the rhythm of development....
post-cover-32002
  • gamedev
  • game-development
  • gamedevelopment
  • indiedev
nitroide • Oct 21 • in Articles • 1 min read
I run NitroIDE, a free browser IDE where your code never leaves the tab — no signup, no cloud backend, no waiting for a container to boot. Last week I rebuilt its blog engine, and the whole thing runs on one JSON file. No static site generator. No b...
post-cover-31950
  • webdev
  • javascript
  • blogging
  • indiedev
MTIndieDev • Oct 14 • in Videos • 1 min read
In this devlog, I continue shaping Kazuhara Resort by evening out the terrain and building its road infrastructure in Unreal Engine 5. The focus is on preparing the ground and creating routes that connect the resort’s different areas. I showcase the...
post-cover-31123
  • software-development
  • unrealengine
  • indiedev
  • devlog
MTIndieDev • Oct 6 • in Videos • 1 min read
While implementing player death and ragdoll physics, I ran into a persistent Chaos physics issue. The death system and ragdoll activation work correctly, but once the body hits the ground, it begins violently twitching, bouncing, and rotating, someti...
post-cover-30015
  • gamedev
  • unreaengine
  • indiedev
  • devlog
Posted in Game Devs group
Jakub Neruda • Oct 4 • in Videos • 1 min read
Getting back into game development by resuming works on a project I started earlier this year - a top-down twin-stick shooter called Rend Infestation....
post-cover-29764
  • gamedev
  • game-development
  • indiedev
  • gamedevelopment
MTIndieDev • Oct 3 • in Videos • 1 min read
This devlog showcases my Blueprint-based sprint and stamina system and its integration with the player’s health and thirst. Hydration decreases at a normal rate while walking. Sprinting consumes stamina and accelerates hydration loss, giving faster ...
post-cover-29680
  • gamedev
  • gamedevelopment
  • indiegamedev
  • indiedev
Vasken • Sep 19 • in Articles • 2 min read
Building Casefile: Sixty Seconds — From Murder-Mystery Prototype to Launch Sprint I’ve been spending a lot of my development time lately on a new Vasken Interactive Studios project called Casefile: Sixty Seconds, and it’s finally starting to feel le...
post-cover-27786
  • proceduralgeneration
  • gamedevelopment
  • indiedev
  • mobiledevelopment
Vasken • Sep 18 • in Articles • 4 min read
There’s a pattern we keep seeing across indie development and creative communities. One person posts: > “I have a project, but I need an artist.” A programmer says: > “I’m looking for a team.” A writer is looking for something worth joining. A ...
post-cover-27686
  • showdev
  • webdev
  • gamedev
  • indiedev
iam_mofidul • Sep 14 • in Articles • 3 min read
!Google Search Console performance chart for Flingo showing 166,000 clicks, 1.39 million impressions, 11.9% CTR and an average position of 7.5 over three months, with traffic rising sharply in June and declining after its July peak.https://dev-to-up...
  • ai
  • seo
  • webdev
  • indiedev
Tom Smithverified • 21 hours • in Articles • 9 min read
Security dominated this week, but not in the usual way. Two active campaigns turned GitHub configuration files into attack surfaces. Researchers demonstrated that the built-in browsers inside AI coding tools can read your SSH keys. And at Oracle AI ...
post-cover-33104
  • agenticai
  • devsecops
  • github
  • localai
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