Recent posts tagged unity3d

Sohaib • Oct 9 • in Videos • 1 min read
I had an idea waiting up in the pipeline and finally decided to raw the cover over it. I created a trading automation tool which uses multiple trading algorithims under the hood to maximize the gains. I tested 7 different trading algorithimns in 15 d...
post-cover-30392
  • cryptocurrency
  • unity3d
  • python
  • automation
retro-coder64 • Sep 17 • in Articles • 2 min read
Since development of unity access has gone so well, I have been able to have most of the basic features built. This means that I was able to begin testing it to see if it would be viable to use in the long run. I did this by building a basic first p...
post-cover-27467
  • discuss
  • unity3d
  • sideprojects
retro-coder64 • Sep 17 • in Articles • 11 min read
Over the past week, I have been vibe coding Unity Access, a plugin for the Unity Editor that makes the previously difficult-to-access editor more screen-reader compatible. Unity Access uses the NVDA API alongside the Unity Editor API to create a bri...
  • ai
  • unity3d
darkwing_d • May 26 • in Launches • 1 min read
Full runtime log access in any Unity build....
  • devtools
  • unity3d
  • gamedev
wildlogicgames • Mar 5 • in Launches • 2 min read
TacticalRPG Multiplayer Game...
  • game-development
  • unity3d
  • demo
Methodox • Jan 22 • in Articles • 4 min read
I've been meaning to write about this topic for a while. MAUI looks great on paper. In fact, it has looked good on paper for years. Microsoft went a long way through UI and application frameworks: VBA, WinForms, MFC, WPF, Silverlight, UWP, Blazor, a...
  • maui
  • unity3d
  • mobile-development
  • programming
Lucas S. Kowal • Jan 16 • in Articles • 1 min read
Hi, I'm Lucas from Poland : I work primarily as a solo creator. Most people know me from the technical side - building games, systems, prototypes, and shipping projects on my own. But over the years, I’ve become just as interested in the psychologic...
post-cover-9808
  • gamedev
  • unity3d
  • problem-solving
  • softwaredevelopment
The Singularity Workshop • Dec 3, 2025 • in Articles • 2 min read
In the Red Corner: Weighing in with a massive learning curve and complex boilerplate... the reigning champion of performance: Unity ECS DOTS! In the Blue Corner: Weighing in at a lean 45kb... the Object-Oriented underdog: FSMAPI! We are preparing f...
post-cover-8147
  • unity3d
  • gamedev
  • dots
  • csharp
wilsonanibe • Dec 3, 2025 • in Articles • 6 min read
The Blender ↔ Unity Axis & Scale Problem: A Complete Technical Guide and How Unit & Scale Doctor Pro Solves It Reliably 1. Introduction — The Silent Production Killer Every 3D developer eventually encounters the classic trap: “It looked correc...
post-cover-8146
  • blender
  • unity3d
  • 3d-modeling
  • python
Posted in .NET Community group
The Singularity Workshop • Oct 27, 2025 • in Launches • 2 min read
???? FSMAPI Advanced now available on Unity's Asset Store!...
  • unity3d
  • thesingularityworkshop
  • gamedev
Tom Smithverified • 15 hours • in Articles • 9 min read
Security dominated this week, but not in the usual way. Two active campaigns turned GitHub configuration files into attack surfaces. Researchers demonstrated that the built-in browsers inside AI coding tools can read your SSH keys. And at Oracle AI ...
post-cover-33104
  • agenticai
  • devsecops
  • github
  • localai
The Singularity Workshop • Oct 15, 2025 • in Articles • 4 min read
The FSM Agent Architecture: Scaling NavMesh Agents with Decoupled Logic We've mastered simple oscillating motion with the FSM Context Pattern; now, we apply this powerful architectural approach to a far greater challenge: Massive NavMesh Agent AI....
post-cover-6495
  • thesingularityworkshop
  • unity3d
  • fsm
  • navmeshagents
The Singularity Workshop • Oct 15, 2025 • in Articles • 4 min read
We've successfully established a reusable architectural pattern by isolating the data Context from the logic flow Finite State Machine for the three primitive motions: Rotation, Scaling, and Translation. We created three distinct, independent bluepri...
post-cover-6494
  • thesingularityworkshop
  • unity3d
  • fsm
  • gamedev
The Singularity Workshop • Oct 14, 2025 • in Articles • 4 min read
Completing the Motion Trilogy: The Reusable TranslationFSM We've conquered Rotation and streamlined Scaling using our FSM Context Pattern. In this article, we tackle the final primitive motion—Translation linear movement—to complete our core motion...
post-cover-6450
  • thesingularityworkshop
  • unity3d
  • finitestatemachine
  • gamedev
The Singularity Workshop • Oct 14, 2025 • in Articles • 4 min read
Applying the FSM Context Pattern to Scaling: The Reusable ScalarFSM In our previous article, we demonstrated how to eliminate Update spaghetti by applying the FSM Context Pattern to complex Rotation logic. The result was a single, reusable blueprin...
post-cover-6448
  • thesingularityworkshop
  • unity3d
  • fsm
  • scaling
The Singularity Workshop • Oct 14, 2025 • in Articles • 2 min read
Escaping Update Spaghetti: Reusable Oscillation with FSM & Context in Unity If you’ve ever built a Unity object that needs to move or rotate between two points—like a swinging pendulum, a turret oscillating for patrol, or a security camera scanning...
post-cover-6446
  • thesingularityworkshop
  • unity3d
  • fsm
  • gamedev
To see more, click for the full list of posts or popular tags.
chevron_left
🔥 15 posts • 👩‍💻 8 active writers

✨ Want to write in this topic?
Share your learning. Get discovered. Build your profile.
Join CoderLegion

💡 Why developers use CoderLegion
Track learning • Share posts • Get ranked publicly
Create your profile