Recent posts tagged webgl

Level UI • 20 hours • in Articles • 9 min read
Somewhere in the last year, "do we need an MCP server?" joined the list of questions that arrive in a brief before anyone has said what the thing is for. It is usually framed as MCP vs API, as though the Model Context Protocol were a newer kind of AP...
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  • ai
  • api
  • webdev
  • security
AIAppsAPI • Sep 30 • in Articles • 2 min read
Plenty of us here have shipped something on WebGL, a game, a visualization or a canvas experiment, and WebGPU now ships in Chrome, Edge, Firefox and Safari. Here is a practical look at what actually changes in your code and your frame budget when you...
  • gamedev
  • webgpu
  • javascript
  • webgl
AIAppsAPI • Sep 28 • in Articles • 2 min read
Plenty of us here build browser games or interactive canvas projects, and the desktop build usually feels finished long before the phone build does. These are the five problems that show up first when the same game meets a real handset, and the fixes...
  • gamedev
  • javascript
  • webgl
  • mobile
AIAppsAPI • Sep 5 • in Articles • 2 min read
A lot of the web game questions that land on here come down to picking a library before working out what kind of problem you actually have. This one catches people often enough that it is worth writing down for anyone about to start a browser game. ...
  • pixijs
  • javascript
  • webgl
  • gamedev
AIAppsAPI • Aug 26 • in Articles • 2 min read
A lot of the WebGL questions that land here turn out to be performance questions wearing a syntax costume, so this is the profiling angle rather than the GLSL tutorial angle. If you have ever stripped a scene down to fewer triangles and watched the f...
  • webgl
  • threejs
  • shaders
  • game-development
AIAppsAPI • Aug 24 • in Articles • 2 min read
Most of us here ship to a browser tab, and a browser tab is the least forgiving delivery target there is. This is the performance model I keep coming back to when a web game is technically finished and still losing players before the first frame. Wh...
  • gamedev
  • webgl
  • javascript
  • performance
Maxim Mitenkov • Aug 22 • in Articles • 2 min read
How I Brought My Illustrations to Life with PixiJS: Parallax, Particles, and Sound in the Browser I'm a book illustrator by trade. In 2012 I drew a piece called After Picasso — and at some point I realized a static image wasn't the end of the story...
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  • webgl
  • pixijs
  • javascript
  • creative-coding
Masbadar • Mar 4 • in Articles • 7 min read
Kalau Anda pernah mengalami “render sudah bagus, tapi pas eksekusi kok beda?”, Anda tidak sendirian. Kesenjangan biasanya terjadi di fase review—ketika keputusan dibuat dari gambar statis, lalu realita lapangan bergerak cepat. Kabar baiknya, ekosiste...
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  • indonesia
  • webgl
  • 3d-visualization
  • architecture-tech
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