Disclaimer: The worlds of the various Mega Man franchises (Mega Man, Mega Man X, Megaman Zero, Megaman ZX, Megaman Battle Network/Megaman NT Warrior, Megaman Legends, and the Mega Man cartoon series) all belong to Capcom at the end of the day. This board and the member journals with the exclusion of the GM journals are representative of fictional characters only, and should be taken with a hefty grain of salt, kthx.
A Crisis of Infinite Megamen...
The phrase "reality vanish" generally refers to the place people go when teleporter accidents happen. It was coined as a joke, a piece of gallows humor to comfort the survivors in times where technology turns catastrophically wrong and between one breath and the next one's friends or family suddenly aren't. It's said to be the place where worlds go to die and universes choose to go out in a blaze of glory, the home of other socks, evil twins, and the ten million dollars you've surely won by now in that mail-in sweepstakes.
The phrase "Reality Vanish" refers to the place people go when teleporter accidents happen. It is a warped and twisted fragment of a once-vital world, where the laws of physics only work part-time and people can show up literally from anywhere and anywhen, and not always in the order they left home. Time runs funny there, sometimes faster and sometimes slower, and there are warnings against trying to create dimensional anomalies in the ruins for a reason.
Scientifically speaking, Reality Vanish is a nexus node that connects a group of related realities-- worlds that, at some time and place, had a blue-clad hero who fought for everlasting peace. Sometimes the hero is named Rockman, sometimes Megaman, sometimes Aile or Vent or X... sometimes the hero is human, sometimes the hero is a collection of data held in a computer network. Sometimes, the hero isn't a hero at all, but an evil mastermind holding a world hostage against his unlimited potential. Or her unlimited potential. Or their unlimited potential.
Reality Vanish is a place where worlds collide, a precarious almost-utopia scratching out an existance amid killer robot drones, evil geniuses from a dozen other worlds, and the fabric of reality itself. It is a place of great joy and great sorrow, of triumph against the odds and tragedy waiting in the wings. It is home to an eclectic mix of artists, scientists, madmen, explorers, warriors, and survivors.
Welcome to a whole new world.
Paradise Lost: Rules
Yeah, this is a lot of rules. But they work, and that's the important thing.
The word of the GM Staff is law when pertaining to rules changes (ie, the staff reserves the right to edit the rules to better suit the needs of the game at any time, and we aren't joking), NPC behavior (ie, if the staff says that poor old Bob wouldn't do X or Y, we aren't joking), maintaining the general play standard on the board (ie, if your posting and/or character development isn't and the staff mandates you change, we aren't joking), and keeping good OOC player behavior (ie, if you are being a jerk OOC and the staff asks you to cut it out, we aren't joking). This rule applies to all GM posts on the RV boards and in private message through e-mail or instant messenger. Please note this only applies to items listed in bold! Though the GM staff loves throwing out ideas and giving advice on unrelated topics, you aren't obligated to follow through on those.
Players shall know and respect the principles of the IC/OOC line and ICA=ICC. Players taking out in-character pwnage on other players OOCly will result in refreshingly gratuitous mod smackdown OOC. Players taking out their OOC hostility on other players' characters ICly will also result in refreshingly gratuitous mod smackdown OOC. Players who try to wiggle themselves out of inflicting sensible consequences on their characters for character actions will have a refreshingly gratuitous mod smackdown both IC and OOC. Players who cause an especially large blow-up OOCly will be removed from the game immediately.
Godmoding is strictly prohibited. Godmoding includes roleplaying no-nos such as "autohit" posts, "autododge" posts, characters suddenly being able to read minds and react accordingly (telepaths excluded, natch), 100% effective detection/scrying abilities (unless otherwise stated in an approved application), and playing another player's character or a player's major NPC without prior permission (Yes, the GM staff will investigate to make sure permission was granted if you don't give one of us the heads-up). Violation of the ICA=ICC principle also counts as godmoding for the purpose of the game.
Should you enter into a roleplay thread with another player, it is your responsibility to keep track of whose turn it is and to respond in a timely manner. Do not rely on other players or the GM to remind you. Should you take longer than three days since the last in character post without OOCly notifying people (e-mail, AIM, and the OOC board are your friends here) you will be given an official warning. This is referred to as the Rule of Lock. The GM staff reserves the right to resolve threads that are locked due to one player dropping out of play for days on end without giving word however they deem necessary. Players who lock threads for more than three days running and don't give word to the people they are playing with will be given a warning for violating the rules of the community. Locking posts is considered being a jerk OOC for the purposes of this game-- and the GM staff will bless any godmoding that needs to take place in order to resolve the post, after a suitable end has been negotiated with the remaining players on the thread.
Players will follow the correct posting format. Players who don't follow the correct posting format who don't correct their postings after a GM brings it to their attention will receive a warning and possible ejection from the game.
Players are allowed to create and run commwide plots but must first consult the GM to make sure their plot isn't going to conflict with any other plots and that the plot itself is viable in the RV community.
Players will note that this game is run in semi-real-time and act accordingly. Basically, whatever calendar month it is in the real world is the calendar month in the setting. For posts that start at the end of one calendar month and don't get done until the beginning of the next month, the action is considered to take place in whatever month the original post was dated. Within the calendar month itself, time is more fluid, and it is up to the discretion of the players involved to decide how much time elapsed between events in their characters' timelines. The only exception will be large, community-wide events, which are considered to have happened on whatever date is on the original post.
Players will will notify a member of the GM staff before initiating combat in a "public" area of the setting, and run combat in a semi-realistic manner. Running combats semi-realistically means that all involved people in a fight will walk away with some injury to their person unless there is a very large gap in skill or technology level (the GM staff reserves the right to decree what, exactly, is a very large gap), and that there is going to be some kind of collateral damage if there are projectile weapons that miss their targets, and that the RVDF actually knows how to, you know, defend the place.
Players will not kill off any characters without giving the GM staff and any players directly involved in said killing plot a heads up. Basically, if, say, Bob is fated to die in-game at the hands of Mecha-Bob, the GM staff need to know (in case it affects large-scale plots), Bob!mun must give consent (it's Bob!mun's character!), and Mecha-Bob!mun must give consent (Mecha-Bob!mun might not have intended for the attack to actually be fatal!). The mun of Bob's girlfriend Jill, however, does not have to give consent... though it's generally considered polite to inform the muns of characters in close relationships like that if only so said muns have a chance to plan appropriate histrionics.
Rules violations are handled in a simple three-strike manner unless otherwise stated. The GM Staff will send warning e-mails when you violate a rule. Do something to warrant getting sent three rules violation e-mails, and you will be removed from the community. Should a rules violation involve some sort of in-character action, the GM staff will take refreshingly gratuitous action IC-ly to rectify the situation, up to and including some godmoding.