Insofar as virtual worlds are concerned, puppeteering is the real-time, user-manipulated animation of avatar joints, and nope, it's not available in-world yet, though Linden Lab and its Studio Shiny (an SL developmental lab) have indicated that they are behind it, or were behind it or...
The first goal is to create a Physical Avatar, meaning that people will be able to maneuver the joints of their avatar. Later releases would feature much more, including real-time gesturing through the use of your keyboard or some other external device, users being able to build and save their own gestures, without having to use external modeling applications, exporting, and uploading; and something they call "ragdoll friction," relative the force of impact.
I found this Linden Lab press release dating back to August of 2006, where the capability was announced and presented. On the Second Life Wiki, however, it states that this project "is being put on the back burner until 2008." *Glances at calendar.* At the end of the Wiki page, it goes on to say: "Project in hibernation so that developers have time to devote to projects that increase Second Life's stability and performance."
*crosses eyes, smirks, wrinkles forehead, raises one eyebrow*
Looky what popped in my video feed last tonite, by Jeffrey Ventrella, former senior developer at Linden Lab, who was also responsible for developing Flexi Prims and the FollowCam.
On his comprehensible and informative website, Jeffrey goes on to say, "As of now (March, 2008) the technology has not yet been fully deployed, but I hope it will soon be re-visited, as I think it would add a level of expressivity and direct expression to the avatars in Second Life."
Furthermore, he says,"This technology has the potential to provide a way for residents to manipulate their avatars through motion-capture, using input devices similar to the Wii."
*whistles and... puts left foot in, puts left foot out, puts left in, and shakes it all about*
Friday, March 28, 2008
Avatar puppeteering for Second Life in 2008?
Posted by
Bettina Tizzy
at
6:19 AM
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comments
Labels: avatar, gestures, Jeffrey Ventrella, manipulation, physics, pupeteering, realtime, Second Life, Shiny Studio, tic toc tic toc
Monday, January 28, 2008
SynaesthAsia: a realtime jam that spans the globe, with visuals to knock your socks off
As backgrounds go, Tokyo-based Komuso Tokugawa's is rather unusual. For openers, this fellow received the Australian Sports Medal in 2000 in recognition of his contributions to the sport of parachuting. :o
He has a Masters in Music, a Masters in Technology Management, and a BSc in Mathematics/Computer Science. Komuso also practices Tai Chi, in addtion to skiing and rollerblading.
Somewhere in between all of this - and a boatload of other novel and significant activities we'll look into sometime soon - he finds the time to come in-world and, together with MoShang Zhao, put on the chillest events I'd never imagined possible.
Performing in real time for thirty lucky test subjects (thanks for the invite Jurin Juran!) from points all over the Eastern and Western spheres, with Komuso in Tokyo and MoShang in Taiwan, and utilizing the music collaboration software NINJAM, these two put on a landmark show. 
Lumiere Noir made it in just in time to hear the first few chords... and that's when you know that your entire week is going to melt away and the journey has begun. 
Jessica Qin, moi and Fau Ferdinand dissolve into the moment...
Beyond the dreamtrance sounds, Komuso's particles take center stage. It's all "delivered in a custom setting I designed along with my prototype Generative Visuals System I developed up from my bio/neuro feedback," Komuso explained. I'll be telling you more about that soon :D
Komuso invites you to get in the particles, and Hotspur O'Toole, who blogged about this event and even made his own Machinima there, dove straight in. 
Guess who slipped in for the last couple of tunes?
This just in: Osprey Therian's machinima of that event...
Posted by
Bettina Tizzy
at
10:08 AM
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Labels: events, jam, Jurin Juran, Komuso Tokugawa, MoShang Zhao, music, Not Possible IRL, NPIRL, particles, realtime, Second Life, SynaesthAsia
