Showing posts with label CryEngine2. Show all posts
Showing posts with label CryEngine2. Show all posts

Friday, October 9, 2009

Out of the Blue: Why I care about Blue Mars

With barely any content to speak of, no currency, audio, media, or voice, and a User Interface that allows for limited communication and camera movements, it’s not hard to understand why Blue Mars has its detractors. Despite all of its early Beta deficiencies, however, there are compelling reasons to believe that it holds great promise for current and future aficionados of 3D immersive environments.

Most Second Life residents I’ve spoken with don’t know quite what to make of Blue Mars,
but none appear to believe that it will supplant or even displace their virtual world, though I do sense a modicum of concerned solidarity and defensiveness. There’s this Capulet-Montague thingy going on… like, if you so much as praise one aspect of Blue Mars it’s a form of treason or something. Personally, I subscribe to the Romeo and Juliet canon: “Can’t we all just get along?” Or am I misquoting?

Conventional wisdom would indicate that Second Life, which – ironically – could be called a mature virtual world by comparison, with its entrenched communities, tons of content and hundreds (thousands?) of events a week, is here to stay… but Blue Mars, in its infancy, has not yet begun to demonstrate its gravitas. It will take time, money, and a growing community of dedicated developers and residents.


Would you feed this little bitty baby vitamins or Kryptonite?



In development

Every time I have a chance to speak with Jim Sink, recently named CEO of Avatar Reality, the company that owns Blue Mars, I come away feeling energized and hopeful for this budding platform. In a recent conversation, I asked him what they were concentrating on at the moment. “In order to create a vibrant virtual world community, we need to have outstanding content and we need to attract extraordinary developers. In a coming release, we’ll be offering the ability to create clothing, and we’re providing new uploading tools, too,” he explained.


Meet Blue Mars’ Ruth. Yes, these are default avatars created by unfashionistas at Avatar Reality, with a little fiddling I did around the eyes within the Face Customization editor. Please hurry up fashion designers, and make me something I want to wear

“At present, most of our energy is focused on laying the groundwork to prepare Blue Mars as a development platform. Of course, things like the UI are exceptionally important – we know how important this is to the community – and we’ve already begun to implement changes based on users’ feedback. There’s no shortage of things we need to do.”




Money makes the world go around (especially if you can cash in/cash out)

And one of the things that Blue Mars plans to do soon is launch the Blue Mars currency and, as Jim puts it, “the fundamentals of the economy.” I wondered out loud how musicians who depend on tips would make out in Blue Mars since only developers can cash out. To this, Jim had some very good news: “All developers will be able to cash out and anyone can become a developer, but Blue Mars requires more information and needs to know a lot more about you if you are going to be moving money in and out of the platform.“


Location, Location, Location (and putting a price on things)

Another impending feature will reside on the web-based Developer MyPages: Soon developers will have the ability to upload blocks of shops, set prices to items – including ready-to-use residences, clothing and stuff, and also real estate. Land! This is cool, but here I am going to dig my heels in the ground hard… there ain’t NO way I’m going to have a cookie-cutter home. Not here, not there, not anywhere. I once lived in a development and had the bad habit of driving right by my home because it was indistinguishable from all the others on the block. This just isn’t my thing. I don’t do it in real life, and I sure as heck am not going to do it in my virtual life. Yes, I’m that neighbor that annoys everyone by painting her house purple.


Blue Mars Betti in the kitchen? No, no, no! This isn't the kind of cooking I plan to do


Web to Blue Mars and back

Blue Mars has every expectation that they will be unveiling new MyPage web pages for end-users, too, from which they can edit their in-world profile, and purchase Blues, among other things.


Repeat after me: It’s a PLATFORM

Many of us, myself included, have been calling Blue Mars “a virtual world,” when it is actually a platform for many virtual worlds, and a staging area for all kinds of new – to me - talented people. For developers, entrepreneurs, artists it is a next-gen technological solution from which you can build your environments. For end users (the jury is still out on what we are going to be called… Residents? Martians? Colonists?) it is intended to be a destination offering rich diversity and choices.



These gorgeous photos of coming new content courtesy of Richard H. Childers, president of Virtual Space Entertainment (VSE), one of the first City developers on Blue Mars




“Scurvy-inducing 3D”

Jim Sink recently tweeted, and of course, I looked, “CryEngine isn't just for realism. Check out this amazing work that would look right at home in Blue Mars.”

Games… yes! Blue Mars is flinging its doors open to members of the thriving Crytek modders community, inviting them to create their own games and content. A recent scrumptious example is Monkey Island 2, in which free-lancing 3D artist Hannes Appell first demonstrated how, with a little “voodoo,” he could enhance the gorgeous hand painted 2D concept art with a basic camera projection. Those pirates sure are mean to little froggies.



He then went on to demonstrate – just for fun - how original Monkey Island 2 backgrounds can look and feel in a modern 3d game engine, by building the sets with Maya and then exporting them into Cryengine's Sandbox editor.



Hannes is a Bavarian and now lives in Germany where he will soon graduate from the Institute for Animation & Visual Effects of the Filmakademie Baden-WÞrttemberg. If LucasArts doesn’t hire him after this little “experiment,” someone sure will. This video has only been posted on YouTube for 19 days and already it’s had 329,000 views and the comments beg him to “MAKE A REAL MOD OUT OF IT.” A little Blue Mars, Hannes?

Role Playing

I’m also like a stuttering deer caught in the headlights when it comes to Role Playing, but were I an elf, Trekkie, furry, or inclined to hang out in locations that attempt to accurately portray a historical era, such as Second Life’s Roman Forum or the 1920’s Berlin Project, Blue Mars’ built-in ability to control incoming content such as how an avatar looks or dresses would make suspension of belief considerably more intense.


Photo courtesy of VSE, a Blue Mars City developer


Architecture and design

I like the way h3oworldz, a CryEngine modder group, used the platform to demonstrate how valuable a "3D realtime walkthrough" a structure or set can be to demo environmental effects and scale. They would likely be interested in hearing about DB Bailey from Second Life and his success at using a virtual world to demonstrate a real life structure to ultimately sell a real life project.

Vinyl"Club from h3oconceptz on Vimeo.


Machinima

VAM United is a German group working on a science fiction movie project using the CryEngine2 game engine. They’ve created this proof-of-concept as they prepare to produce a feature-length machinima based on a “loved and acclaimed” book. I highly recommend that you watch it here for better quality, but here is the YouTube version for you non-clickers:



What will the work of the likes of Lyric Lundquist or Lainy Voom or Colemarie Soleil look like, shot in Blue Mars?

Look at this one. Tell me, with a straight face, that you can't make use of these graphics and physics to create your vids...





See also:

Saturday, August 29, 2009

This is it! New virtual world Blue Mars rolls out Open Beta on Sept 2 - Plus, news for registered users



According to Jim Sink - recently promoted to CEO of Avatar Reality – the company will be taking its Open Beta of the 3D immersive virtual world and platform Blue Mars public on Wednesday, September 2 at 12:01am HST (Hawaiian Standard Time). The first weighty contender to Second Life® in the user-generated content category of virtual worlds, delivering dazzlingly realistic graphics and unprecedented physics, has been in Private Beta for less than a month, and open only to registered developers since June.

Jim shared that he’s been impressed with the number of people registering, and expects that the new features packaged in the significant update they are rolling out with the Open Beta will come as a pleasant surprise to those who have already participated. Moreover, he revealed that all Private Beta testers had been locked at the highest performance settings, but that the new version will soon allow for each user to make adjustments to their resolution.

To prepare for the Open Beta, Blue Mars will be shutting its servers down Monday, August 31, at 10am HST during which time the budding virtual world will be offline and their websites unavailable for several hours. All charter members who participated in the Private Beta – save registered developers – will have to register again on or after September 2. However, charter members will be able to log in immediately after registering, whereas all others will have to sign up and wait to receive an invite, unless, that is, they have a friend in Blue Mars. Each participant in the Private Beta will have the ability to invite up to 3 friends who will be given immediate access – after registration - via the charter member’s “my page,” on the Blue Mars website.

I spent a few hours exploring Blue Mars and also spoke with several Private Beta participants who often commented on the sparse interface – which apparently will change dramatically in the new version – and limited features, but always ended with, “but it’s so beautiful.” It most certainly is that. I’ve been lusting after the visual ecstasy afforded by CryTek’s game engine CryEngine 2 since I first laid eyes on it, but had no interest in playing the games that use it until now. For me, it will have to be a virtual world where user-generated content is enabled or nothing at all. The debate on this last point is heating up and it remains to be seen whether Second Life’s content creators will adapt to the Blue Mars’ off-world creation model, versus SL’s prims that empower even amateurs to build and manifest their creativity in Second Life.

Some folks like Rock Vacirca believe they will and others like Phaylen Fairchild think it's not possible. I'm still on the fence.


Aussie digital media consultant Skribe Forti has been cranking out video tutorials about Blue Mars

Jim’s most recent tweet informs us that he “just finished installing the new build of Blue Mars on my iMac,” and when I asked him about it, he said it was running “great,” and that "Just because CryEngine doesn’t run on OS X doesn’t mean that it’s a big deal to dual boot using Boot Camp,” Apple's free software that can boot Windows on your Mac natively.

That Blue Mars will deliver spectacular fidelity, physics and scalability that 6 year old Second Life might not ever be able to attain unless it's rebuilt from the ground up is not under discussion, but I can’t help but wonder if it will be able to catch up to the amazing content and growing user-base that SL’s residents have come to expect, along with the attending friendships and social, educational and business experiences.

Either way, I am welcoming Blue Mars with open arms. While I applaud the efforts of the open source OpenSim community and want to encourage them to move forward, I will never have enough options, and Blue Mars is exactly that: A very viable option.


See also:

July 31, 2009: More Blue Mars – The official roll-out dates (and some musings)

April 15, 2009: New answers and more questions regarding the upcoming virtual world Blue Mars

Friday, April 10, 2009

Blue Mars limited Beta to begin in June

Posted by Bettina Tizzy

Blue Mars, the upcoming virtual world that will use the bleeding-edge game engine CryEngine2, is slated to begin its limited Beta testing in June, according to Jim Sink, Avatar Reality's vp.



The virtual worlds community is concerned that Blue Mars has been built for systems running Vista (!) and that only select developers will be able to create content in-world, but we are hoping against hope that we will be able to persuade them to make some significant changes before launch.

Sunday, December 2, 2007

Someday... an engine that will knock our socks off: CryEngine2

Proceed with caution! This may prove painful.

A few days ago, AM Radio slipped me this URL, and I've been whimpering ever since.

Not Possible in SL? The CryEngine2 is a game engine currently being used for Crytek's game, Crysis. How soon will Second Life reach this level of physics? Even if it were there today, would most user's computers be able to handle it?