Pioneers of Pagonia

Pioneers of Pagonia

View Stats:
Is the reproduction rate ok in the DLC?
I started game in the DLC. I always start with "new beginning" tech tree. I noticed the reproduction rate is 1 or even lower. Just when I got to 2 Tier residences. I gave 6 stalls and market fountain near buildings. No farms but full of fish, meat and berries. And I went into emergency mode - no recruit, just carriers. I wonder if that's something on my side. Or reproducton was lowered with DLC or I just have to wait.
Originally posted by sam:
Reproduction and the whole food meal system was rebalanced in the update that accompanied the DLC.

The food comfort value now needs to be much higher than before to get high reproduction, BUT meals can get large "variety" multiplier bonuses based on the number of different ingredients available for your people to choose between to make meals with.

It is supposed to encourage players to make make as many food options as possible.
< >
Showing 1-8 of 8 comments
A moderator of this forum has indicated that this post answers the original topic.
Reproduction and the whole food meal system was rebalanced in the update that accompanied the DLC.

The food comfort value now needs to be much higher than before to get high reproduction, BUT meals can get large "variety" multiplier bonuses based on the number of different ingredients available for your people to choose between to make meals with.

It is supposed to encourage players to make make as many food options as possible.
Often is Wood a missing factor. Set the House on Prio to get faster Wood. The new Food system starts with the Tavern.
I got plenty of wood but peeps don't care to carry it:) Yes. With taverns it all boomed into ususal abundance curse but you have big houses before taverns.
Set the Houses on Prio to get faster wood.
Anyway i find the new Foodsystem more Chaneling and not much Revarding to the old system. But maybe i do also something wrong .. :)
Originally posted by sam.ohmes:
Set the Houses on Prio to get faster wood.
Wow. Interesting. I never used priority on houses, rn it makes more sense, also with curing.
Originally posted by flymar:
Originally posted by sam.ohmes:
Set the Houses on Prio to get faster wood.
Wow. Interesting. I never used priority on houses, rn it makes more sense, also with curing.

how do you actually CURE the residents that are already sick?
I have never had to search so hard just to help in a game.... but this answer is NO WHERE.
The actual answer mind you. Not.... 'make wine'
the kid is up to her eyeballs in wine on a skirmish map!

Please.... for the sake of the Dead Gods... be specific. Thank you.
Originally posted by Derrick:
Originally posted by flymar:
Wow. Interesting. I never used priority on houses, rn it makes more sense, also with curing.

how do you actually CURE the residents that are already sick?
I have never had to search so hard just to help in a game.... but this answer is NO WHERE.
The actual answer mind you. Not.... 'make wine'
the kid is up to her eyeballs in wine on a skirmish map!

Please.... for the sake of the Dead Gods... be specific. Thank you.

Did you figure out how to cure your Pagonians from sickness? I was having trouble with it too, but it seems like if you just have a bunch of Healing Berries, are producing Healing potions (not sure if the potions work too for sure) and have plenty of carriers and like 6 or more sales stalls near sick houses, then eventually they do start to get healed up.
< >
Showing 1-8 of 8 comments
Per page: 1530 50