air runes
Air runes
1st-
mephit’s help-the caster summons a wind imp to disarm the target the taget must have a +1str to resist
Airy bolt- the caster produces a bolt of pure solid wind that does 5 magic damage
Dagger of wind- the caster creates a weapon of dagger size or smaller (weapons of wind disappear if disarmed or leave the casters hand)
Dust storm- the caster can cause a dust storm to arise and revel invisible creatures
Airy strike- the caster may cause five ranged weapons to do +1 magic damage for the next hit
2nd-
Airy bolt(10)- the caster produces a bolt of pure solid wind that does 10 magic damage
Short sword of wind- the caster creates a weapon of short sword size or smaller(weapons of wind disappear if disarmed or leave the casters hand)
Call of wind-the caster stops the sound from coming out of your mouth for ten minutes (the target can still breath but can not talk or cast runes)
Dance of the wind- the caster gains 1 extra Dodge
Air of protection- the caster can turn her body intangible once a day for one day gaining a resist holds or pins
Whispering winds- the caster pushes enchanted winds in the ear of the target charming him for 10 minutes(a charmed creature will not do anything they would not normally do under charm they just believe the caster there bast friend and will defend you in attacked .plus attacking will break the spell)
Airy grasp- the caster cause a gust of wind to hold the target from the knees down taking a +1str to brake
3rd-
Airy bolt(20)- the caster produces a bolt of pure solid wind that does 20 magic damage
long sword of wind- the caster creates a weapon of long sword size or smaller and calls phase damage tag line”weapons of wind disappear if disarmed or leave the casters hand”(which goes though armor but not toughness and can damage intangible creature)
dagger of lighting- the caster may sheath weapon of dagger size or smaller in lighting doing +1 lighting damage
axe of wind- the caster creates a weapon of axe size or smaller and calls phase damage tag line”weapons of wind disappear if disarmed or leave the casters hand”(which goes though armor but not toughness and can damage intangible creature)
invisible-the caster use wind to mask her body but may not attack or she will become visible
mephit’s help+2-the caster summons a wind imp to disarm the target the target must have a +2str to resist
Airy strike+3- the caster may cause five ranged weapons to do +3 magic damage for the next hit
wind of truth-the caster may asks one question and detect if the answer is true or false
touch of the wind-the caster may use the wind to see intangible creatures for 10 minutes
4th-
Airy bolt(25)- the caster produces a bolt of pure solid wind that does 25 magic damage
two-handed sword of wind- the caster creates a weapon of two-handed sword size or smaller and calls phase damage tag line”weapons of wind disappear if disarmed or leave the casters hand”(which goes though armor but not toughness and can damage intangible creature)
wall of air+4- creates a wall of air that push all not on the list away around a building or a blocked 10x 10x 10x area taking a +4str to brake though and last for the term event and only the people on the list of the creator may rise or lower the door to inter
two-handed axe of wind- the caster creates a weapon of two-handed axe size or smaller and calls phase damage tag line”weapons of wind disappear if disarmed or leave the casters hand”(which goes though armor but not toughness and can damage intangible creature)
Air of protection(2)- the caster can turn her body intangible twice a day for one day gaining two resist holds or pins
Airy grasp+2- the caster cause a gust of wind to hold the target from the knees down taking a +2str to brake
bolt of lighting-the caster may throw two 15 lighting damage packets
5th-
Airy bolt(40)- the caster produces a bolt of pure solid wind that does 40 magic damage
short sword of lighting- the caster may sheath weapon of short sword size or smaller in lighting doing +1 lighting damage
two-weapons of wind-the caster may create a weapon in each hand of any size he may use”weapons of wind disappear if disarmed or leave the casters hand”
Whispering winds(2)- the caster pushes enchanted winds in the ear of two targets charming them for 10 minutes(a charmed creature will not do anything they would not normally do under charm they just believe the caster there bast friend and will defend you in attacked .plus attacking will break the spell)
Dance of the wind(2)- the caster gains 2 extra Dodge
soul of wind- the caster may leave her body to become like the wind and move invisible and intangible but mat not attack or carry anything with her
mephit’s help+3-the caster summons a wind imp to disarm the target the target must have a +3str to resist
Call of wind(2)-the caster stops the sound from coming out of two targets mouths for ten minutes (the targets can still breath but can not talk or cast runes)
6th-
Airy bolt(45)- the caster produces a bolt of pure solid wind that does 45 magic damage
wall of air+8- creates a wall of air that push all not on the list away around a building or a blocked 10x 10x 10x area taking a +8str to brake though and last for the term event and only the people on the list of the creator may rise or lower the door to inter
Air of protection(3)- the caster can turn her body intangible three times a day for one day gaining three resist holds or pins
Airy grasp+3- the caster cause a gust of wind to hold the target from the knees down taking a +3str to brake
hail of lighting-the caster may throw three 10 lighting packets
dagger of wind+1- the caster creates a weapon of dagger size or smaller and calls+1 phase damage”weapons of wind disappear if disarmed or leave the casters hand”(which goes though armor but not toughness and can damage intangible creature)
phase bolts-the casters gives five ranged weapons phase damage for the next hit
elemental transformation(small)-the caster become a small air elemental and gains all immunities and attack forms for one battle
wind of truth(3)-the caster may asks one question too three people and detect if the answer is true or false
7th-
Airy bolt(50)- the caster produces a bolt of pure solid wind that does 50 magic damage
short sword of wind+1- the caster creates a weapon of long sword size or smaller and calls +1 phase damage”weapons of wind disappear if disarmed or leave the casters hand”(which goes though armor but not toughness and can damage intangible creature)
bolt of lighting(20)-the caster may throw two 20 lighting damage packets
true invisible-the caster use wind to mask her body and may resist two detections but may not attack or she will become visible
long sword of lighting- the caster may sheath weapon of long sword size or smaller in lighting doing +2 lighting damage
phase bolts+1-the casters gives five ranged weapons +1 phase damage for the next hit
8th-
Airy bolt(60)- the caster produces a bolt of pure solid wind that does 60 magic damage
mephit’s help+4-the caster summons a wind imp to disarm the target the target must have a +4str to resist
two-handed sword of lighting- the caster may sheath weapon of two-handed sword size or smaller in lighting doing +2 lighting damage
two-handed axe of lighting- the caster may sheath weapon of two-handed axe size or smaller in lighting doing +2 lighting damage
phase bolts+2-the casters gives five ranged weapons +2 phase damage for the next hit
Dance of the wind(3)- the caster gains 3 extra Dodge
9th-
Airy bolt(70)- the caster produces a bolt of pure solid wind that does 70 magic damage
phase bolts+3-the casters gives five ranged weapons +3 phase damage for the next hit
true phasing-the caster may become phased and invisible for 10 minutes
wall of air+14- creates a wall of air that push all not on the list away around a building or a blocked 10x 10x 10x area taking a +14str to brake though and last for the term event and only the people on the list of the creator may rise or lower the door to inter
hail of lighting-the caster may throw three 20 lighting packets
elemental transformation(Medium)-the caster become a Medium air elemental and gains all immunities and attack forms for one battle
bolt of lighting(30)-the caster may throw two 30 lighting damage packets
heavenly bolt-the caster may pull a bolt of lighting from the sky doing 100 lighting damage( the caster must be outside to caster this rune)