Human Computer Interaction

Human Computer Interaction (HCI) focuses on how people use technology and how it affects their lives, with a goal of designing the best possible digital tools for human users. At Adobe Research, HCI scientists are inventing new ways to help users learn to use technologies to become more efficient and thoughtful creators, tools to empower people to collaborate on artistic projects, and novel approaches to building creative communities online. This work spans a range of areas at Adobe, including design, photography, video, art, VR and AR, and more. 

Publications

All Publications
September 8, 2025 2025 Frontiers in Virtual Reality Journal, Volume 6

Programmable Reality

Ryo Suzuki, Parastoo Abtahi, Chen Zhu-Tian, Doga Dogan, Andrea Colaco, Eric J. Gonzalez, Karan Ahuja, Mar Gonzalez-Franco

AR, VR & 360 Photography Human Computer Interaction Intelligent Agents & Assistants
April 18, 2025 Conference on Human Factors in Computing Systems (CHI 2025) (Workshop on Affective interaction and affective computing – past, present and future)

Wearables as Affective Interfaces

Jennifer Healey, Healey

AI & Machine Learning Human Computer Interaction
December 1, 2022 Foundations and Trends in Human–Computer Interaction

Readability Research: An Interdisciplinary Approach

Sofie Beier, Sam Berlow, Esat Boucaud, Zoya Bylinskii, Tianyuan Cai, Jenae Cohn, Kathy Crowley, Stephanie L. Day, Tilman Dingler, Jonathan Dobres, Jennifer Healey, Rajiv Jain, Marjorie Jordan, Bernard Kerr, Qisheng Li, Dave B. Miller, Susanne Nobles, Alexandra Papoutsaki, Jing Qian, Tina Rezvanian, Shelley Rodrigo, Ben D. Sawyer, Shannon M. Sheppard, Bram Stein, Rick Trietman, Jen Vanek, Shaun Wallace, Benjamin Wolfe

Document Intelligence Human Computer Interaction Natural Language Processing
November 18, 2020 SIGGRAPH Asia 2020

Continuous Curve Textures

Peihan Tu, Li-Yi Wei, Koji Yatani, Takeo Igarashi, Matthias Zwicker

Graphics (2D & 3D) Human Computer Interaction
October 20, 2020 UIST 2020

Autocomplete Animated Sculpting

Mengqi Peng, Li-Yi Wei, Rubaiat Habib, Vladimir (Vova) Kim

Graphics (2D & 3D) Human Computer Interaction
April 24, 2020 CHI 2020

Autocomplete Element Fields

Chen-Yuan Hsu, Li-Yi Wei, Lihua You, Jian Jun Zhang

Graphics (2D & 3D) Human Computer Interaction
February 7, 2020 34th AAAI Conference on Artificial Intelligence (AAAI 2020)

Exploratory Navigation and Selective Reading

Natwar Modani, Paridhi Maheshwari, Harsh Deshpande, Saurab Sirpurkar, Diviya, Somak Aditya

AI & Machine Learning Document Intelligence Human Computer Interaction
October 20, 2019 SIGGRAPH 2019 Real-time Live and UIST 2019

HairBrush for Immersive Data-Driven Hair Modeling

Jun Xing, Koki Nagano, Weikai Chen, Haotian Xu, Li-Yi Wei, Yajie Zhao, Jingwan (Cynthia) Lu, Byungmoon Kim, Hao Li

AI & Machine Learning Graphics (2D & 3D) Human Computer Interaction
October 20, 2019 32nd Annual ACM Symposium on User Interface Software and Technology (UIST 2019)

ARComposer: Authoring Augmented Reality Experiences through Text

Sumit Shekhar, Paridhi Maheshwari, Monisha J, Amrit Singhal, Kush Kumar Singh, Kundan Krishna

AI & Machine Learning AR, VR & 360 Photography Human Computer Interaction
June 23, 2019 C&C '19: Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition

The Effect of Spatial Ability on Immersive 3D Drawing

Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Paul Asente

AR, VR & 360 Photography Human Computer Interaction
March 16, 2019 24th ACM International Conference on Intelligent User Interfaces (IUI 2019)

Exemplar based Experience Transfer

Paridhi Maheshwari, Nitish Bansal, Surya Dwivedi, Rohan Kumar, Pranav Maneriker, Balaji Vasan Srinivasan

AI & Machine Learning Computer Vision, Imaging & Video Content Intelligence
October 13, 2018 6th ACM Symposium on Spatial User Interaction (SUI 2018)

Multiplanes: Assisted Freehand VR Drawing

Mayra D. Barrera Machuca, Paul Asente, Jingwan (Cynthia) Lu, Byungmoon Kim, Wolfgang Stuerzlinger

AR, VR & 360 Photography Graphics (2D & 3D) Human Computer Interaction
August 12, 2018 ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2018

Autocomplete 3D Sculpting

Mengqi Peng, Jun Xing, Li-Yi Wei

Graphics (2D & 3D) Human Computer Interaction
August 5, 2011 NPAR 2011 – Proceedings of the ACM/Eurographics Symposium on Non-Photorealistic Animation and Rendering

Towards ground truth in geometric textures

Zainab AlMeraj, Craig Kaplan, Paul Asente, Edward Lank

Computer Vision, Imaging & Video Human Computer Interaction
August 13, 2007 ACM Transactions on Graphics (Proc. SIGGRAPH) . 26(3), 30:1-30: 10

Dynamic planar map illustration

Paul Asente, Michael Schuster, Teri Pettit

Graphics (2D & 3D) Human Computer Interaction
September 20, 2006 ACM Transactions on Graphics (Proc. Siggraph) , 25(3), 1221–1226

Real-time video abstraction

Holger WinnemÃķller, S. Olsen, B. Gooch

Computer Vision, Imaging & Video Human Computer Interaction
April 25, 2006 In Rendering Techniques 2006: 17th Eurographics Workshop on Rendering , 371–376

Painting with texture

L. Ritter, Wilmot Li, B. Curless, M. Agrawala, David Salesin

Graphics (2D & 3D) Human Computer Interaction
February 15, 2003 ACM Transactions on Graphics (Proc. SIGGRAPH) , 22(3), 838–847

Adaptive grid-based document layout

C. Jacobs, Wilmot Li, E. Schrier, D. Bargeron, David Salesin

Graphics (2D & 3D) Human Computer Interaction
October 3, 1990 UIST 1990 – Proceedings of the 3rd Annual ACM Symposium on User Interface Software and Technology

X toolkits: the lessons learned

Jarrett Rosenberg, Paul Asente, Mark Linton, Andrew Palay

Human Computer Interaction Systems & Languages
October 17, 1988 UIST 1988 – Proceedings of the 1st Annual ACM Symposium on User Interface Software and Technology

An overview of the X toolkit

Joel McCormack, Paul Asente

Human Computer Interaction Systems & Languages