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Regression in 3.88. Animation frame duration ignored and frameRate fixed at 24 #7070

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Description

@sylvainpolletvillard

Version

  • Phaser Version: 3.88
  • Operating system: Windows
  • Browser: Chrome latest

Description

Since 3.88, my animations are all running at 24 FPS despite having no frameRate set. The duration in the framearray is ignored.

This is a direct regression of this change: a8f921b

When no frameRate is passed in animation config, it defaults to 24 FPS:

target.frameRate = 24;

So state.msPerFrame || state.currentFrame.duration will never check currentFrame.duration because msPerFrame is set to 1000/24

Example Test Code

const durationArray = [10,20,30,40]
const frameArray = this.game.anims.generateFrameNames("test", { start: 0, end: durationArray.length - 1 })
for (let i = 0; i < durationArray.length; i++) {
   frameArray[i]["duration"] =  durationArray[i]
}
this.game.anims.create({ key: "test", frames: frameArray })
sprite.anims.play({ key: "test" }) // will run at 24 FPS, ignore durationArray

Additional Information

Activity

  1. VonAncken commented on Mar 12, 2025

    @VonAncken

    I can confirm the problem in Version 3.88. I had to go to version 3.87 so that the duration in the AnimationFrames is not ignored.

  2. zekeatchan commented on Mar 12, 2025

    @zekeatchan
    Contributor

    Hi @sylvainpolletvillard. Thanks for submitting this issue. We have fixed this and pushed it to the master branch. It will be part of the next release. Do test it out and let us know if you encounter any issues.

  3. sylvainpolletvillard commented on Mar 12, 2025

    @sylvainpolletvillard
    ContributorAuthor

    I confirm this commit fixes the issue

  4. added a commit that references this issue on Mar 12, 2025
    0dc04c5
  5. locked as resolved and limited conversation to collaborators on Sep 9, 2025
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