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Do you use fractional DPI scaling in your display configuration? If so, this is #1938 (which is closed, but should arguably be reopened since the problem reappeared due to upstream changes).

Ghostty only rasterizes a glyph once and reuses that bitmap in every cell containing that glyph, so it will always be pixel identical on the virtual screen that Ghostty renders to. But fractional upscaling from virtual to physical pixels may break this. The solution is to figure out how to once again make Ghostty render directly to physical pixels regardless of DPI scaling.

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@fedemp
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