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Snap fails to run #3

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@tukkek
chmod: changing permissions of './bin/lin64/StarRuler2.bin': Read-only file system
Initializing sound
Initializing window system
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
Loading engine settings
Initializing OpenGL Engine
Registering mods
Starting 9 threads on 8 processors.
Loading mod(s)
GLFW Error 65544: GLX: Failed to create context: BadMatch
GLFW Error 65544: GLX: Failed to create context: BadMatch
Could not create window.

Caught Segfault at 0x250

Stack trace:
 ./bin/lin64/StarRuler2.bin() [0x56ad48]
 ./bin/lin64/StarRuler2.bin() [0x56adcc]
 /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f20858ed4b0]
 ./bin/lin64/StarRuler2.bin() [0x6a0caa]
 ./bin/lin64/StarRuler2.bin() [0x49cda0]
 ./bin/lin64/StarRuler2.bin() [0x55d3ad]
 ./bin/lin64/StarRuler2.bin() [0x47ecbc]
 ./bin/lin64/StarRuler2.bin() [0x4209d5]
 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f20858d8830]
 ./bin/lin64/StarRuler2.bin() [0x428279]

No active script context to log.
Aborted

Activity

  1. tukkek commented on Oct 21, 2018

    @tukkek
    Author

    This thread seems to indicate others too are having this problem. One of the comments mention they got the game to run by switching from Wayland - however I'm currently on X11 as I'm writing this.

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