Feature Request - Plain Opaque Landscape
| Affects | Status | Importance | Assigned to | Milestone | |
|---|---|---|---|---|---|
| Stellarium |
Fix Released
|
Wishlist
|
gzotti | ||
Bug Description
I would like to use a plain (no obstructions) opaque green landscape instead of the existing landscapes which have trees, grass, rocks, etc. Why - So I can distinguish between what is below and above the horizon.
See Screen Capture - https:/
Thanks for listening.
Related branches
| gzotti (georg-zotti) wrote : | #1 |
| Changed in stellarium: | |
| importance: | Undecided → Wishlist |
| status: | New → Invalid |
| Peter Gladstein (petegladstein) wrote : Re: [Bug 1391670] Re: Feature Request - Plain Opaque Landscape | #2 |
I have no clue what I should do? What/Where is landscape.ini? Can you help? Thanks.
> On Nov 11, 2014, at 4:53 PM, gzotti <email address hidden> wrote:
>
> Copy geneva landscape and replace the altitudes. It is very simple if
> you read landscape.ini.
>
> ** Changed in: stellarium
> Importance: Undecided => Wishlist
>
> ** Changed in: stellarium
> Status: New => Invalid
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Invalid
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| gzotti (georg-zotti) wrote : | #3 |
In case you are using windows 7:
Visit C:\Program Files (maybe with x86)\Stellarium
Find a directory "geneva"
In another explorer session, go to directory: C:\Users\
This is your personal Stellarium data directory.
Create a subfolder "landscapes"
Copy the directory "geneva" from the program directory to your personal landscape subfolder.
Enter the landscape subfolder
Rename the copied "geneva" to something like "zero"
enter "zero subfolder"
Open landscape.ini with a plaintext editor like notepad++
Follow the instructions.
| Peter Gladstein (petegladstein) wrote : Re: [Bug 1391670] Feature Request - Plain Opaque Landscape | #4 |
- horizon_Geneve.txt Edit (614 bytes, text/plain; name="horizon_Geneve.txt")
Thanks for responding.
I assume I need to change the altitudes to zero in the horizon_Geneve.txt file, but I cannot figure out the format. File attached.
Also, how do I change the fill color so it does not darken at night?
> On Nov 12, 2014, at 2:28 AM, gzotti <email address hidden> wrote:
>
> In case you are using windows 7:
>
> Visit C:\Program Files (maybe with x86)\Stellarium
>
> Find a directory "geneva"
>
> In another explorer session, go to directory: C:\Users\
> name>\AppData\
>
> This is your personal Stellarium data directory.
>
> Create a subfolder "landscapes"
>
> Copy the directory "geneva" from the program directory to your personal landscape subfolder.
> Enter the landscape subfolder
> Rename the copied "geneva" to something like "zero"
> enter "zero subfolder"
> Open landscape.ini with a plaintext editor like notepad++
> Follow the instructions.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Invalid
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| Alexander V. Wolf (alexwolf) wrote : | #5 |
Please read first 7 lines:
# Horizon description file for Carte du Ciel
#
# File format :
# Azimuth(integer) Altitude
#
# Be sure to begin at the North horizon (azimuth 0)
# Intermediate missing value are interpolated
| Peter Gladstein (petegladstein) wrote : | #6 |
I am obviously stupid as I still cannot figure out the format.
> On Nov 12, 2014, at 11:00 AM, Alexander Wolf <email address hidden> wrote:
>
> Please read first 7 lines:
>
> # Horizon description file for Carte du Ciel
> #
> # File format :
> # Azimuth(integer) Altitude
> #
> # Be sure to begin at the North horizon (azimuth 0)
> # Intermediate missing value are interpolated
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Invalid
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| Alexander V. Wolf (alexwolf) wrote : | #7 |
| gzotti (georg-zotti) wrote : | #8 |
You should delete the location section in landscape.ini altogether for a "zero-altitude" featureless horizon.
I case you don't see simple auto-explanatory colums but just a heap of characters, you need a text editor that survives loading text files without DOS carriage returns, this is why I wrote "with a plaintext editor like notepad++", Windows Notepad is NOT usable here.
Alexander, I have a location-less zero landscape which I could add to trunk. There are some quirks with polygonal landscape, you need some minimum spikes to have a true zero-altitude on at least most coordinates.
| Peter Gladstein (petegladstein) wrote : Re: [Bug 1391670] Re: Feature Request - Plain Opaque Landscape | #9 |
Iâm using notepad on WIN 8.1 and the text is readable. I deleted the location section in landscape.ini. How do I activate this new landscape? The add/remove is looking for a zip file. Thanks.
> On Nov 12, 2014, at 1:08 PM, gzotti <email address hidden> wrote:
>
> You should delete the location section in landscape.ini altogether for a
> "zero-altitude" featureless horizon.
>
> I case you don't see simple auto-explanatory colums but just a heap of
> characters, you need a text editor that survives loading text files
> without DOS carriage returns, this is why I wrote "with a plaintext
> editor like notepad++", Windows Notepad is NOT usable here.
>
> Alexander, I have a location-less zero landscape which I could add to
> trunk. There are some quirks with polygonal landscape, you need some
> minimum spikes to have a true zero-altitude on at least most
> coordinates.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Invalid
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| gzotti (georg-zotti) wrote : | #10 |
As I have written, you put this directory in your personal landscape subfolder.
After starting Stellarium, the landscape should appear in the landscape tab under the name given in the landscape.ini's name entry.
| Peter Gladstein (petegladstein) wrote : | #11 |
I got it to work - thanks for your help and patience.
I have two questions:
1) I would like to change the ground color. I have the RGB values for a color I want to use. However, when I use these values (41, 77, 86) with a decimal point in front of them (.41, .77, .86) , I do not get the correct color. What am I doing wrong?
2) I do not want the ground color to darken at night. Is there setting for this and if so, what do I do?
Once again, thanks!!!!
> On Nov 12, 2014, at 4:09 PM, gzotti <email address hidden> wrote:
>
> As I have written, you put this directory in your personal landscape
> subfolder.
>
> After starting Stellarium, the landscape should appear in the landscape
> tab under the name given in the landscape.ini's name entry.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Invalid
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| Peter Gladstein (petegladstein) wrote : | #12 |
- Screenshot.png Edit (580.6 KiB, image/png; x-unix-mode=0644; name="Screenshot.png")
- Screenshot1.png Edit (678.6 KiB, image/png; x-unix-mode=0644; name="Screenshot1.png")
Thanks for your help and patience. Please disregard my last email as I figured out how to change the ground color. I do have one more question. How do I maintain the ground color at night. Currently it darkens at night. Thanks.
> On Nov 12, 2014, at 4:09 PM, gzotti <email address hidden> wrote:
>
> As I have written, you put this directory in your personal landscape
> subfolder.
>
> After starting Stellarium, the landscape should appear in the landscape
> tab under the name given in the landscape.ini's name entry.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Invalid
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| gzotti (georg-zotti) wrote : | #13 |
I really tried to provide sufficient documentation to avoid so many additional questions...
Read line 17 in the landscape.ini that Alex has provided with his variant of a zero landscape, or practically the same file that was delivered in the default geneve landscape.
| Peter Gladstein (petegladstein) wrote : | #14 |
I have read line 17. I have tried every combination for line 18 (i.e, .0, .1 .99, 0..1). but the ground still darkens. I guess I must be stupid. Perhaps I should post on the forum and someone can help me.
> On Nov 13, 2014, at 4:07 AM, gzotti <email address hidden> wrote:
>
> I really tried to provide sufficient documentation to avoid so many
> additional questions...
>
> Read line 17 in the landscape.ini that Alex has provided with his
> variant of a zero landscape, or practically the same file that was
> delivered in the default geneve landscape.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Invalid
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| Alexander V. Wolf (alexwolf) wrote : | #15 |
After setting value for line 18 in landscape.ini (minimal_
[landscape]
flag_minimal_
flag_landscape_
P.S. Georg, I don't remember - why you add additional options for minimal brightness and how to both options should be enabled through GUI?
| Peter Gladstein (petegladstein) wrote : Re: [Bug 1391670] Feature Request - Plain Opaque Landscape | #17 |
Per your instructions, I changed the config.ini file
and
Per the instructions in landscape.ini (line 17), I changed line 18 to 0..1
Also, I unchecked âuse brightness settings for landscapesâ
No help - the landscape/ground darkens to black at night.
> On Nov 13, 2014, at 7:04 AM, Alexander Wolf <email address hidden> wrote:
>
> After setting value for line 18 in landscape.ini (minimal_
> you should enable usage it. In config.ini you should set:
>
> [landscape]
> flag_minimal_
> flag_landscape_
>
> P.S. Georg, I don't remember - why you add additional options for
> minimal brightness and how to both options should be enabled through
> GUI?
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Invalid
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| gzotti (georg-zotti) wrote : | #16 |
Oh well, the curse of exceeding configurability... I guess we have already too many flags implemented after users requested this last year... The second flag was intended to allow the landscape to set its own min brightness. (Urban landscapes will likely be brighter than rural dark-sky reserves...)
To lessen the confusion, GUI flag should control [landscape]
| Changed in stellarium: | |
| assignee: | nobody → gzotti (georg-zotti) |
| status: | Invalid → In Progress |
| Alexander V. Wolf (alexwolf) wrote : | #18 |
>Also, I unchecked âuse brightness settings for landscapesâ
It should be checked.
| Peter Gladstein (petegladstein) wrote : Re: [Bug 1391670] Re: Feature Request - Plain Opaque Landscape | #19 |
I will change both settings in the config.ini back to false
AND
I will change line 18 in landscape.ini back to .15
AND
I will uncheck âuse brightness settings for landscapesâ
Please advise after you sort things out what settings I should enable/change/etc.
Thanks for your help.
> On Nov 13, 2014, at 9:11 AM, gzotti <email address hidden> wrote:
>
> Oh well, the curse of exceeding configurability... I guess we have
> already too many flags implemented after users requested this last
> year... The second flag was intended to allow the landscape to set its
> own min brightness. (Urban landscapes will likely be brighter than rural
> dark-sky reserves...)
>
> To lessen the confusion, GUI flag should control
> [landscape]
> If landscape specifies its own min brightness, this was the intention of
> the landscape creator and shall be taken as min brightness (observed
> only if flag_min_brightness is true), else (also when switching to
> landscape without its own setting, the value from config.ini is used. I
> can fix this in the next few days. Do we need to set the value from
> config.ini via GUI?
>
>
> ** Changed in: stellarium
> Assignee: (unassigned) => gzotti (georg-zotti)
>
> ** Changed in: stellarium
> Status: Invalid => In Progress
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> In Progress
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| Alexander V. Wolf (alexwolf) wrote : | #20 |
2014-11-13 23:34 GMT+06:00 Peter Gladstein <email address hidden>:
> I will change both settings in the config.ini back to false
>
It should be "true" for you
> I will change line 18 in landscape.ini back to .15
>
It should be near 1 for you
> AND
>
> I will uncheck âuse brightness settings for landscapesâ
>
Just don't touch it because you already set it at step 1
| Peter Gladstein (petegladstein) wrote : Re: [Bug 1391670] Feature Request - Plain Opaque Landscape | #21 |
I have reread your last reply and I am a little confused. Is it possible to maintain the color of the landscape at night with 13.1 or do I need to wait for 13.2? Thanks.
> On Nov 13, 2014, at 9:34 AM, Peter Gladstein <email address hidden> wrote:
>
> I will change both settings in the config.ini back to false
>
> AND
>
> I will change line 18 in landscape.ini back to .15
>
> AND
>
> I will uncheck âuse brightness settings for landscapesâ
>
> Please advise after you sort things out what settings I should enable/change/etc.
>
> Thanks for your help.
>
>
>> On Nov 13, 2014, at 9:11 AM, gzotti <email address hidden> wrote:
>>
>> Oh well, the curse of exceeding configurability... I guess we have
>> already too many flags implemented after users requested this last
>> year... The second flag was intended to allow the landscape to set its
>> own min brightness. (Urban landscapes will likely be brighter than rural
>> dark-sky reserves...)
>>
>> To lessen the confusion, GUI flag should control
>> [landscape]
>> If landscape specifies its own min brightness, this was the intention of
>> the landscape creator and shall be taken as min brightness (observed
>> only if flag_min_brightness is true), else (also when switching to
>> landscape without its own setting, the value from config.ini is used. I
>> can fix this in the next few days. Do we need to set the value from
>> config.ini via GUI?
>>
>>
>> ** Changed in: stellarium
>> Assignee: (unassigned) => gzotti (georg-zotti)
>>
>> ** Changed in: stellarium
>> Status: Invalid => In Progress
>>
>> --
>> You received this bug notification because you are subscribed to the bug
>> report.
>> https:/
>>
>> Title:
>> Feature Request - Plain Opaque Landscape
>>
>> Status in Stellarium:
>> In Progress
>>
>> Bug description:
>> I would like to use a plain (no obstructions) opaque green landscape
>> instead of the existing landscapes which have trees, grass, rocks,
>> etc. Why - So I can distinguish between what is below and above the
>> horizon.
>>
>> See Screen Capture -
>> https:/
>>
>> Thanks for listening.
>>
>> To manage notifications about this bug go to:
>> https:/
>
| gzotti (georg-zotti) wrote : | #22 |
Yes.
Do as Alex and I have advised you:
- change both settings in the config.ini to TRUE (I mean lowercase-true, just to emphasize this must be true and not false.)
- change line 18 in landscape.ini to near 1 to keep landscape at night as near to the color as possible.
- check âuse brightness settings for landscapesâ to enable this brightness setting for landscapes.
One flag will go away in 0.13.2. Don't bother.
| Alexander V. Wolf (alexwolf) wrote : | #23 |
2014-11-13 23:50 GMT+06:00 Peter Gladstein <email address hidden>:
> I have reread your last reply and I am a little confused. Is it possible
> to maintain the color of the landscape at night with 13.1 or do I need
> to wait for 13.2? Thanks.
>
It works with 0.13.1
| Peter Gladstein (petegladstein) wrote : Re: [Bug 1391670] Re: Feature Request - Plain Opaque Landscape | #24 |
- Capture.PNG Edit (410.4 KiB, image/png; x-unix-mode=0644; name="Capture.PNG")
THANK YOU!!!!!
> On Nov 13, 2014, at 9:58 AM, gzotti <email address hidden> wrote:
>
> Yes.
>
> Do as Alex and I have advised you:
>
> - change both settings in the config.ini to TRUE (I mean lowercase-
> true, just to emphasize this must be true and not false.)
>
> - change line 18 in landscape.ini to near 1 to keep landscape at night
> as near to the color as possible.
>
> - check âuse brightness settings for landscapesâ to enable this
> brightness setting for landscapes.
>
> One flag will go away in 0.13.2. Don't bother.
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> In Progress
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| gzotti (georg-zotti) wrote : | #25 |
Thinking it over again I found only the GUI had to be changed to toggle the other flag, and defaults changed to allow landscape to override the global setting. I added my zero landscape.
| Changed in stellarium: | |
| status: | In Progress → Fix Committed |
| milestone: | none → 0.13.2 |
| Peter Gladstein (petegladstein) wrote : Re: [Bug 1391670] Feature Request - Plain Opaque Landscape | #26 |
Once again, thanks for your great support. Do I need to change anything for 13.2 or am I good to go?
> On Nov 13, 2014, at 12:34 PM, gzotti <email address hidden> wrote:
>
> Thinking it over again I found only the GUI had to be changed to toggle
> the other flag, and defaults changed to allow landscape to override the
> global setting. I added my zero landscape.
>
> ** Changed in: stellarium
> Status: In Progress => Fix Committed
>
> ** Changed in: stellarium
> Milestone: None => 0.13.2
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https:/
>
> Title:
> Feature Request - Plain Opaque Landscape
>
> Status in Stellarium:
> Fix Committed
>
> Bug description:
> I would like to use a plain (no obstructions) opaque green landscape
> instead of the existing landscapes which have trees, grass, rocks,
> etc. Why - So I can distinguish between what is below and above the
> horizon.
>
> See Screen Capture -
> https:/
>
> Thanks for listening.
>
> To manage notifications about this bug go to:
> https:/
| gzotti (georg-zotti) wrote : | #27 |
On the surface, there should be no change. Just the GUI toggles the more relevant flag now. You changed the flags in config.ini already to the new defaults, so you should not see a difference.
| Alexander V. Wolf (alexwolf) wrote : | #28 |
Georg, what is your opinion for adding option "use global settings" for second flag in GUI of the settings of landscapes?
| Alexander V. Wolf (alexwolf) wrote : | #29 |
Diff for comment #25: http://
| gzotti (georg-zotti) wrote : | #30 |
Too much I thought. Or we should really have all,
[ X ] Use minimal brightness: [0...1]spinbox
[ X ] Use minimal brightness from landscape definition, if given
The second tick box must be visibly inactive if the first is not marked.
If you want, please do it.
| gzotti (georg-zotti) wrote : | #31 |
If there is enough space on one line, you could even have the most accurate behaviour like so:
[ X ] Minimal brightness: [0...1]spinbox [ X ] from landscape, if given
And if landscape comes with own value, disable the spinbox as long as "from landscape" toggle is active.
Tooltips:
1) Use minimal brightness to leave landscape visible also in darkness
2) (spinbox) does not need one, or: 0..landscape is black at night, 1..landscape is fully bright.
3) Use minimal_brightness as may be specified in landscape.ini
The spinbox should have at least 0.05 stepwidth, maybe even 0.02.
Of course, changing the landscape has to trigger activation/
| Alexander V. Wolf (alexwolf) wrote : | #32 |
A small improvement: http://
| Changed in stellarium: | |
| status: | Fix Committed → Fix Released |
Copy geneva landscape and replace the altitudes. It is very simple if you read landscape.ini.