private AsyncOperation async;
async.progress;
判定是否到达100%,But,Unty中progress到90%便会停止直接跳入C场景,加上如若写在Update函数中,会出现进度条的跳跃,所以为了平缓的过度必须使用到协同,该篇代码适用的是NGUI,其他则需稍微修改即可
using UnityEngine;
using System.Collections;
public class LoadingManager : MonoBehaviour {
public UIProgressBar loadbar;
private AsyncOperation async;
void Start()
{
StartCoroutine(loadScene());
}
IEnumerator loadScene()
{
float displayProgress = 0;
float toProgress = 0;
async = Application.LoadLevelAsync("1"); //Loading Scene Name
async.allowSceneActivation = false;
while(async.progress < 0.9f)
{
toProgress = 90;
while(displayProgress < toProgress)
{
displayProgress++;
loadbar.value = displayProgress
895




被折叠的 条评论
为什么被折叠?



