<UserControl.Resources>
<Storyboard x:Key="WaterStoryboard">
<PointAnimation Storyboard.TargetName="bs_Water" Storyboard.TargetProperty="Point1" From="15,-5" To="15,5" Duration="00:00:2" AutoReverse="True" RepeatBehavior="Forever"></PointAnimation>
<PointAnimation Storyboard.TargetName="bs_Water" Storyboard.TargetProperty="Point2" From="35,5" To="35,-5" Duration="00:00:1.8" AutoReverse="True" RepeatBehavior="Forever"></PointAnimation>
</Storyboard>
</UserControl.Resources>
<UserControl.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard Storyboard="{StaticResource WaterStoryboard}"></BeginStoryboard>
</EventTrigger>
</UserControl.Triggers>
<!--进度-->
<StackPanel Panel.ZIndex="1" Orientation="Horizontal" HorizontalAlignment="Center" Vertic
WPF 贝塞尔曲线实现波纹动画效果
最新推荐文章于 2026-08-02 11:12:06 发布
本文介绍了一种使用WPF技术创建手机充电界面动画的方法。通过定义路径动画和波形动画,实现了动态的水波效果,并结合UI元素展示了充电进度。


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