<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
<channel>
<title>Coder Legion - Recent posts tagged indiegames</title>
<link>https://coderlegion.com/tag/indiegames</link>
<description>Powered by Question2Answer</description>
<item>
<title>Interaction Awareness System – Custom Depth &amp; Icon Widgets | UE5 Devlog</title>
<link>https://coderlegion.com/29135/interaction-awareness-system-custom-depth-icon-widgets-ue5-devlog</link>
<description>&lt;p&gt;In this development log for Life of Alex, I’m showcasing the interaction awareness system I’ve built to help players identify objects they can interact with naturally while exploring the world.&lt;br&gt;
The system combines icon widgets with custom depth shaders, allowing interactable objects to provide clear visual feedback without overwhelming the screen or breaking immersion. Icons help communicate available interactions, while the custom depth effect highlights relevant objects and makes them easier to distinguish from the surrounding environment.&lt;br&gt;
This system is part of my ongoing work on making exploration and interaction in Life of Alex feel intuitive, responsive, and visually consistent.&lt;br&gt;
Life of Alex is currently in early development, so everything shown is still subject to change as the project continues to grow.&lt;br&gt;
Follow the development journey for more systems, environments, gameplay mechanics, and behind-the-scenes progress.&lt;/p&gt;
</description>
<category>Videos</category>
<guid isPermaLink="true">https://coderlegion.com/29135/interaction-awareness-system-custom-depth-icon-widgets-ue5-devlog</guid>
<pubDate>Tue, 29 Sep 2026 18:01:01 +0000</pubDate>
</item>
<item>
<title>DevLog Life of Alex - Inventory, Interaction, Pick-up, Use and Drop Systems</title>
<link>https://coderlegion.com/28929/devlog-life-of-alex-inventory-interaction-pick-up-use-and-drop-systems</link>
<description>&lt;p&gt;Hi everyone, and welcome!&lt;/p&gt;
&lt;p&gt;Today I want to give you a first look at one of the systems I’ve been working on for my game: the inventory system.&lt;/p&gt;
&lt;p&gt;The game is still very early in development, so everything you’re about to see is a work in progress and will continue to change as the project grows.&lt;/p&gt;
&lt;p&gt;For this showcase, I’ll walk you through how the inventory currently works, from picking up and storing items to selecting them, viewing their information, and interacting with them.&lt;/p&gt;
&lt;p&gt;I’ll also show you some of the systems connected to the inventory, including consumable items and player stats.&lt;/p&gt;
&lt;p&gt;There’s still plenty I want to improve and expand, especially when it comes to the visuals and overall presentation, but the core functionality is already taking shape.&lt;/p&gt;
&lt;p&gt;So, with that said, let’s jump into the game and take a look at the inventory system.&lt;/p&gt;
</description>
<category>Videos</category>
<guid isPermaLink="true">https://coderlegion.com/28929/devlog-life-of-alex-inventory-interaction-pick-up-use-and-drop-systems</guid>
<pubDate>Mon, 28 Sep 2026 13:07:31 +0000</pubDate>
</item>
</channel>
</rss>