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<title>Coder Legion - Recent posts tagged demo</title>
<link>https://coderlegion.com/tag/demo</link>
<description>Powered by Question2Answer</description>
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<title>REBEL HEARTS alpha demo build 0.192 </title>
<link>https://coderlegion.com/12410/rebel-hearts-alpha-demo-build-0-192</link>
<description>&lt;p&gt;alpha demo build 0.1922&lt;/p&gt;
&lt;p&gt;This is a early playable network test for my isometric TacticalRPG concept. I plan on &lt;br&gt;
iterating to build 1.0 implementing any valuable constructive feedback received during this &lt;br&gt;
development cycle. This build is intended for testing connectivity, turn order, and squad &lt;br&gt;
interactions! - gameplay is minimal and unfinished.&lt;/p&gt;
&lt;p&gt;Dir: RebelHearts_demo\Win64bit_build\RHE.exe&lt;br&gt;
Platform: Windows &lt;br&gt;
Resolution: Fixed Fullscreen 1920×1080&lt;br&gt;
Players: 1 to 2 (3 including enemy AI)&lt;/p&gt;
&lt;p&gt;How to Connect &lt;br&gt;
• Host starts the game on Windows and clicks “Host”.  Host shares their public IP with the other player.&lt;br&gt;
• Client launches the game and clicks “Join”, entering the host’s IP.&lt;br&gt;
Additionally ensure your port: 7777 is open and that the firewall allows the prototype. That's it! Now start playing. &lt;/p&gt;
&lt;p&gt;Good to Know'&lt;br&gt;
• Player 1 Host gets priority turn first. Player 2 Remote Client can only observe the current player' actions until &lt;br&gt;
their turn is over &amp;amp; vice versa. &lt;br&gt;
• Turn over is executed only when the current player has selected 'Done' on each of their squad members 'Engange Menu' &lt;br&gt;
options.&lt;br&gt;
• You have 'Move', 'Attack', 'Status' and 'Done' options per squad member.&lt;br&gt;
• You are NOT locked into Attacking or Moving in a particular order. However, when you select one of these two options, &lt;br&gt;
you will be required to follow through with it.&lt;br&gt;
• When ALL opposing player, or yourself have no more squad memebers left, the 'game' is over. You will have to hard quit &lt;br&gt;
for time being (easily enough done).&lt;br&gt;
• Squads are locked into spawning the same stats and equipment for now.&lt;/p&gt;
&lt;p&gt;Conclusion&lt;br&gt;
I'm looking for feedback on your network experience &amp;amp; other thoughts - suggestions!&lt;br&gt;
Please ping me your feedback at any of the below!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Emails are not allowed&lt;/em&gt;&lt;br&gt;
&lt;a rel=&quot;nofollow&quot; href=&quot;https://x.com/wildlogicgames&quot;&gt;https://x.com/wildlogicgames&lt;/a&gt;&lt;br&gt;
&lt;a rel=&quot;nofollow&quot; href=&quot;https://wildlogicgames.itch.io/&quot;&gt;https://wildlogicgames.itch.io/&lt;/a&gt;&lt;br&gt;
&lt;a rel=&quot;nofollow&quot; href=&quot;https://www.linkedin.com/in/ricky-wild-ab73b067/&quot;&gt;https://www.linkedin.com/in/ricky-wild-ab73b067/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks for play testing - you are a cool person!&lt;/p&gt;
&lt;p&gt;BUGS&lt;/p&gt;
&lt;p&gt;build 0.1922&lt;br&gt;
+Correct squad banner colours applied to Battle UI.&lt;br&gt;
+Defend chance fixed - squad members - if capable of block - will now block on success roll.&lt;br&gt;
+Other small quality of life fixes.&lt;/p&gt;
&lt;p&gt;build 0.1921&lt;br&gt;
+Previous issues fixed. Counter-Attack system re-written.&lt;br&gt;
+Last squad standing is now winner.&lt;br&gt;
-Player 2s view on other squad members sometimes loops during/for movement animations.&lt;br&gt;
-Last Player to kill remaining Enemy AI squad member wins, despite other player squad remaining.&lt;/p&gt;
&lt;p&gt;build 0.191&lt;br&gt;
-Enemy AI Idles after a counter attack from Player Turn Attack. &lt;br&gt;
-Enemy AI Idles after squad member death during counter attack from Enemy AI Turn Attack. &lt;br&gt;
-Player Turn idles due to blocked mouse cursor input, following from Enemy AI Turn. &lt;/p&gt;
&lt;p&gt;build 0.190&lt;br&gt;
-Player 2 Turn hard crashes during counter attack with Enemy AI AND/OR Player 1 Turn.&lt;/p&gt;
</description>
<category>Launches</category>
<guid isPermaLink="true">https://coderlegion.com/12410/rebel-hearts-alpha-demo-build-0-192</guid>
<pubDate>Thu, 05 Mar 2026 21:53:08 +0000</pubDate>
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<title>Demo video of smart uv tool at work</title>
<link>https://coderlegion.com/9298/demo-video-of-smart-uv-tool-at-work</link>
<description>&lt;p&gt;UV unwrapping shouldn’t feel like punishment.&lt;br&gt;
Smart UV Tool analyzes your mesh and unwraps it clean, fast, and distortion-free in one click.&lt;br&gt;
No stretching.&lt;br&gt;
No messy islands.&lt;br&gt;
No “why does this look like that?” moments.&lt;br&gt;
Built for artists who value speed, precision, and sanity.&lt;br&gt;
You can get this addon here &lt;a rel=&quot;nofollow&quot; href=&quot;https://superhivemarket.com/products/smart-uv-tool&quot;&gt;https://superhivemarket.com/products/smart-uv-tool&lt;/a&gt;&lt;/p&gt;
</description>
<category>Videos</category>
<guid isPermaLink="true">https://coderlegion.com/9298/demo-video-of-smart-uv-tool-at-work</guid>
<pubDate>Tue, 06 Jan 2026 09:10:35 +0000</pubDate>
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<title>State of Divooka | 2025 Vancouver Web Summit | Video Demo | Time-lapse</title>
<link>https://coderlegion.com/4492/state-of-divooka-2025-vancouver-web-summit-video-demo-time-lapse</link>
<description>&lt;p&gt;Divooka is a powerful general-purpose visual programming system that brings a new level of flexibility to general-purpose software development. Its intuitive node-based interface allows you to design, automate, and deploy complex applications with ease, connecting C# and Python libraries seamlessly. Whether you're building robust business solutions or innovative software products, Divooka offers a cross-platform environment that accelerates development and enhances collaboration. Discover a new way to code—visually, intuitively, and efficiently.&lt;/p&gt;
&lt;p&gt;In this video demo, we walk through some of the features available as of early 2025.&lt;/p&gt;
&lt;p&gt;Topics:&lt;/p&gt;
&lt;p&gt;00:00 Library Survey&lt;br&gt;
00:01 Audio Operations&lt;br&gt;
00:08 Make Presentation&lt;br&gt;
00:32 Build Interactive Media&lt;br&gt;
00:51 Integrate Generative AI&lt;br&gt;
01:04 Number Operations&lt;br&gt;
01:11 String Operations&lt;br&gt;
01:28 ComfyUI API&lt;br&gt;
01:38 Image Processing&lt;br&gt;
01:55 Generate QR Code&lt;/p&gt;
&lt;p&gt;02:05 Use Case&lt;br&gt;
02:06 Data Analytics&lt;br&gt;
02:25 Generate Entire Book with LLM&lt;/p&gt;
&lt;p&gt;Website: &lt;a rel=&quot;nofollow&quot; href=&quot;https://methodox.io/&quot;&gt;Methodox&lt;/a&gt;&lt;br&gt;
Store: &lt;a rel=&quot;nofollow&quot; href=&quot;https://methodox.itch.io/&quot;&gt;Methodox Itch.io&lt;/a&gt;&lt;br&gt;
Release announcement: &lt;a rel=&quot;nofollow&quot; href=&quot;https://itch.io/t/4911014/methodox-divooka-general-purpose-visual-programming-language&quot;&gt;Itch.io&lt;/a&gt;&lt;br&gt;
Official wiki: &lt;a rel=&quot;nofollow&quot; href=&quot;https://wiki.methodox.io/&quot;&gt;wiki&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Also see article: &lt;a rel=&quot;nofollow&quot; href=&quot;https://medium.methodox.io/divooka-where-we-are-or-public-roadmap-5e13b86e6e46&quot;&gt;Divooka, Where We Are&lt;/a&gt;&lt;/p&gt;
</description>
<category>Programming Lang</category>
<guid isPermaLink="true">https://coderlegion.com/4492/state-of-divooka-2025-vancouver-web-summit-video-demo-time-lapse</guid>
<pubDate>Thu, 07 Aug 2025 17:26:32 +0000</pubDate>
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