Description official descriptions
Flower is a single-player experimental rhythm-action and exploration game that places the player in a dreamlike vision of nature. Each stage begins in a quiet apartment room where a wilted flower sits on a table. Selecting a flower transports the player into its dream, where a single petal is carried by the wind across open fields, valleys, and urban ruins. The goal of each dream is to restore vitality and color to the environment by awakening other flowers.
Movement is controlled by directing the wind itself. The petal follows the breeze as the player tilts the controller or analog stick, with a button press used to accelerate. Flying close to a flower causes it to bloom and release another petal, which joins the chain. Over time the single petal becomes a flowing ribbon of color, trailing across the landscape. As more flowers are revived, entire fields burst into bloom, unlocking new paths and progressing the stage toward completion.
The game does not employ traditional enemies or fail states. Instead, it emphasizes relaxation, discovery, and the sensation of movement. Obstacles, such as strong winds, barren terrain, or lifeless metal structures, contrast with the vibrant areas the player restores. Later stages introduce darker environments and mild hazards such as electrical currents, but even these moments remain focused on atmosphere rather than challenge.
Progression is stage-based, with each flower in the apartment representing a level. Each level presents different landscapes and themes, from rolling meadows and hills to night scenes illuminated by glowing plants, to urban areas where nature pushes back against steel and concrete. The visual design emphasizes contrast: drab or lifeless settings gradually transform into lush, colorful environments as the player’s actions bring renewal. The soundtrack dynamically adapts to gameplay, with each flower adding new musical notes that blend into the stage’s background score. While there are objectives to complete, the game allows for unhurried exploration, letting players drift across the scenery at their own pace.
Later re-releases introduced technical improvements, such as higher resolutions, enhanced lighting, and new control options for different platforms.
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Media
Flower
Spellings
- フラアリー - Japanese spelling
Screenshots
Credits (PlayStation 3 version)
334 People (246 developers, 88 thanks) · View all
| thatgamecompany | |
| Concept Art | |
| Illustration | |
| Narrative Design | |
| Special Thanks |
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| [ full credits ] | |
Collaborations
People credited on this game were also credited on:
- Journey, a group of 160 people
- MAG, a group of 157 people
- God of War III: Remastered, a group of 153 people
- And 22 more...
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Other Games
In addition to this game, these people were also credited on other games:
- Shuhei Yoshida on 499 other games
- David Parkinson on 437 other games
- Ritchard Markelz on 394 other games
- And 22 more...
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Reviews
Critics
Average score: 88% (based on 68 ratings)
Players
Average score: 4.1 out of 5 (based on 46 ratings with 0 reviews)
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Trivia
1001 Video Games
The PS3 version of Flower appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Awards
- 1UP
- 2009 - The "Points for Style" Award for Most Stylish Visuals
- The "Points for Style" Award for Most Stylish Visuals (Readers' Choice)
- 4Players
- 2009 – Best PSN Game of the Year
- 2009 – Best Dexterity Game of the Year
- AceGamez
- 2009 - Best Game Available By Download Only
- Cheat Code Central
- 2009 - Most Creative Game
- G4
- 2009 - Best Original Soundtrack
- Game Developers Choice Awards
- 2010 - Best Downloadable Game in 2009
- Gamespot
- 2009 - Best Original Downloadable Console Game (Readers' Choice)
- 2009 - Best Use of Control Scheme (Readers' Choice)* IGN
- 2009 -Best PlayStation Store Game (Readers' Choice)
- Spike TV
- 2009 - Best Independent Game Fueled by Dew (named after one of the sponsors of the event, Mountain Dew)
Flower Power
Using the PlayStation 3's Cell processor, Flower renders 200,000 individual blades of grass that realistically sway with the blowing wind.
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Contributors to this Entry
Game added by robotriot.
PS Vita, iPhone, iPad added by GTramp. PlayStation 4 added by Sciere. Windows added by Ms. Tea.
Additional contributors: MAT, Big John WV, Patrick Bregger, FatherJack, WONDERなパン, IcyBird1, glik.
Game added February 15, 2009. Last modified August 5, 2026.