Project Warlock

Project Warlock

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What's up with single-use elevators?
Not only is it thematically silly to have elevators that work exactly ONCE, but I also had to restart a level because I jumped off an elevator accidentally when it started moving and then there was no way to bring it back down.
I think this is the first and only game I've seen that in.
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Showing 1-7 of 7 comments
Dec 11, 2020 @ 4:18am 
Hello,

This is how the game was designed and thanks to the feedback, feature of calling the elevator back is already on our to-do list.

Best Regards
Jakub
Thanks for the reply, already finished the game though. ;)
Cool that was one of the few things that mildly annoyed me.

Overall great game.
Softlocked myself in the very first level because I saw the skull symbol, thought it was a trap, and immediately backpedaled after calling the elevator. Now I can't continue.
Originally posted by neonowy 3bit ツ:
Hello,

This is how the game was designed and thanks to the feedback, feature of calling the elevator back is already on our to-do list.

Best Regards
Jakub
Wow cool design dev, very cool thanks. And thank you for fixing it. Oh wait you didn't. I get it you're full on making a sequel but do I really want to buy it and play when you can't even finish your first game?
Originally posted by neonowy 3bit ツ:
Hello,

This is how the game was designed and thanks to the feedback, feature of calling the elevator back is already on our to-do list.

Best Regards
Jakub
Currently playing this on a switch and.... It doesn't seem fixed.....
Originally posted by neonowy 3bit:
Hello,

This is how the game was designed and thanks to the feedback, feature of calling the elevator back is already on our to-do list.

Best Regards
Jakub

6 years later and it appears to not have been on your to-do list and "This is how the game was designed" - absolutely laughable
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Showing 1-7 of 7 comments
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