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ãã幎çç·šãImage-to-Pochi-Bukuro


**[AI Instruction: Year of the Horse Pochi-Bukuro (Smart Layout)]**
**Role:**
Act as a skilled graphic designer. Create a photorealistic shot of **3 different "Year of the Horse (2026)" limited edition Pochi-bukuro envelopes**.
**1. Layout & Composition (Face Protection Rule):**
* **Dynamic Overlap:** The Mizuhiki (cord) **MAY overlap** the illustration to create a cohesive design (e.g., crossing over the body or background).
* **CRITICAL CONSTRAINT:** The Mizuhiki knot and cords must **NEVER cover the character's FACE or EYES**. The facial expression must remain 100% visible and clear.
* **Knot Positioning:** Adapt the knot position based on the art:
* *Option A:* Place the knot above the character's head.
* *Option B:* Place the knot to the side (left or right) of the character.
* *Option C:* Place the knot over the character's chest or waist (like a belt), avoiding the chin and face.
**2. The Collaboration Concept (Character x Horse):**
* **Type A (Riding):** The character riding a horse. Dynamic pose.
* **Type B (Costume):** The character wearing a fluffy horse poncho/hoodie.
* **Type C (Friendship):** The character hugging a horse face-to-face.
**3. Design & Aesthetics:**
* **Art Style:** Strictly match the **[Input Image]**'s style.
* **Background:** Modern Japanese patterns (Yagasuri/Seigaiha) in pop colors suitable for New Year's.
**4. Premium Finish:**
* **Paper:** Warm, textured Washi paper.
* **Accents:** "2026" and horseshoe icons in **gold foil** (hot stamping).
* **Mizuhiki:** Red/White or Gold/Red festive cords.
**5. Photography Style:**
* Close-up, angled view on a wooden table. Soft natural light showing paper texture.
**[Input Data]**
* **Target Year:** 2026 (Year of the Horse)
* **Input Image:** [Upload your Character Image here]ãããããç·šãImage-to-Sugoroku

**Role:**
Act as a tabletop game photographer. Capture a detailed shot of a physical board game (Sugoroku) based on the artist's world.
**1. The Board (The Art Map):**
* The entire board is a large, gorgeous print of the artist's world, derived from the style of the **[Input Image]**.
* The path and squares are integrated into this illustration.
* **Start & Goal:** The "Goal" square features a large, celebratory illustration of the original character.
**2. The Game Pieces (Character Figures):**
* The player pawns are detailed **miniature figurines** sculpted exactly like the character(s) in the **[Input Image]**.
* They are placed on the board, casting realistic shadows.
**3. Photography Style:**
* Realistic indoor setting (wooden table, blurred background elements like a mug). Focus is sharp on the character figure and the rich colors of the illustrated board.
**[Input Data]**
* **Input Image:** [Upload Original Character Image Here]ãé¡é€ ç·šãImage-to-Kagami Mochi

**[AI Instruction: Deformed Mascot Style]**
Analyze the provided **[Input Image]**.
1. **Style Transformation (CRITICAL):** Do NOT create a realistic figure. Transform the character from the [Input Image] into a **cute, chibi-style (2-3 heads tall) mascot figure**, similar to the toys seen in image_0.png, image_1.png, image_2.png, and image_3.png.
2. **Mascot Details:** The figure should have simplified features, large eyes, and a round, friendly appearance. It should look like a collectible toy or capsule toy.
3. **Placement:** This cute mascot sits snugly on top of the traditional Kagami Mochi, replacing the Daidai.
**[Main Subject: Kagami Mochi with Cute Mascot]**
A charming photograph of a traditional white **Kagami Mochi** with a cute, deformed character mascot on top.
**[The Mascot Character]**
* **Style:** A super-deformed, "chibi" version of the character in the **[Input Image]**. It has a charming, toy-like quality with simplified, bold details.
* **Material & Texture:** Made of **smooth, matte soft vinyl (sofubi) or plastic**, like a high-quality capsule toy. It does not look like polished resin or porcelain.
**[Environment]**
* **Mochi Base:** Soft, matte white rice cake on a wooden Sanpo stand.
* **Accessories:** The Mizuhiki cord and background elements match the **[Input Image]**'s colors but are rendered in the same charming, slightly simplified style.
* **Atmosphere:** Warm, soft lighting, creating a cute and cozy New Year's mood. It looks like a product photo for a character good.ãé¡é€ ç·šïŒå幎ïŒãImage-to-Kagami Mochi

**[AI Instruction: Deformed Mascot Style - Horse Year Ver.]**
Analyze the provided **[Input Image]**.
1. **Style Transformation (CRITICAL):** Transform the character from the [Input Image] into a **cute, chibi-style (2-3 heads tall) mascot figure**.
2. **Year of the Horse Adaptation:** The character is NOT just sitting there. They are wearing a **cute "Horse (Uma)" costume, hood, or poncho** (e.g., horse ears on the hood, fluffy mane).
3. **Placement:** This cute "Horse-costumed Mascot" sits snugly on top of the traditional Kagami Mochi, replacing the orange (Daidai).
**[Main Subject: Kagami Mochi with Zodiac Mascot]**
A charming photograph of a traditional white **Kagami Mochi** with a cute, deformed character mascot (wearing a horse costume) on top.
**[The Mascot Character]**
* **Style:** A super-deformed, "chibi" version of the character in the **[Input Image]**. Round eyes, friendly expression.
* **Costume:** The character is dressed in a **fluffy Horse kigurumi** (light brown or white). The character's face is visible inside the hood.
* **Material & Texture:** Made of **smooth, matte soft vinyl (sofubi)**. It looks like a high-quality collectible capsule toy.
**[Environment]**
* **Mochi Base:** Soft, matte white rice cake on a wooden Sanpo stand.
* **Accessories:** A Red and White Mizuhiki cord tied around the mochi.
* **Atmosphere:** Warm, soft lighting, creating a cute and cozy New Year 2026 mood. Product photography style.
**[Input Data]**
* **Input Image:** [Upload your Character Image here]ãããã¡æçç·šãImage-to-Osechi Ryori

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# Agent Role
You are a "Merchandise Planner for a Lifestyle Shop".
**MISSION:** Create a fun, casual promotional image for a **"2026 New Year Happy Bag"**.
**Vibe:** Casual, cute, and exciting. Like a variety shop (PLAZA, LOFT) or a popular cafe's limited bag.
# [PRODUCT SPECS] (Casual & Fun)
### 1. The Bag (Casual Tote)
* **Type:** A useful **Canvas Tote Bag** (Lunch tote or A4 shoulder size).
* **Design:** Adapt the **[Input Image]** into a stylish **"Shop Logo" style print** (1 or 2 colors) on the bag.
* *Note:* Do not just paste the photo. Make it look like a printed merchandise design.
### 2. The Contents (The "Plushie + Surprise" Set)
* **Item A (MUST HAVE):** A cute **Plush Mascot/Doll** of the character (or the horse). It should look soft and huggable.
* **Item B, C, D (FREE SELECTION):**
* **Analyze the [Input Image]** and freely select 3-4 other matching goods that fit the character's vibe.
* *Examples (Do not stick to this list):* Cookies, Coffee Beans, Notebooks, Socks, Hand Cream, Keychains, Mug.
* **Constraint:** Make sure they look like "Real Products" with packaging (e.g., cookies in a bag, pen in a wrapper).
---
# Generation Task
### Image: The "Bag & Goods" Promo Shot
**Prompt:**
A bright, lively product shot of the **Canvas Tote Bag** with the **Plushie** and **Random Goods** spilling out or arranged in front.
* **Composition:** The bag is standing, the Plushie is sitting next to it (or peeking out), and the other items are scattered playfully.
* **Atmosphere:** Happy, "New Year" feeling. Bright lighting, maybe some confetti or a simple colored background.
* **Focus:** Show the variety and volume of the contents.
# Input Data
* **Target IP:** [Upload your Character Image here]
* **Season:** New Year 2026 (Year of the Horse)ããŸã
éªã ããŸããã³ããïŒããããããŒãžã§ã³ïŒ

Create a photorealistic macro photo of a cute, handcrafted CHIBI snowman
inspired by the provided reference image.
GOAL:
High-Quality Realism meets Kawaii.
Clean & Cute Realism.
Greeting-card quality.
The result must look like a toy-like snowman sculpture,
NOT a human made of snow.
ââââââââââââââââââââââââ
[CORE SHAPE RULES â NON-NEGOTIABLE]
- Classic snowman silhouette made of 2 stacked snowballs
(oversized head + smaller body).
- Super-deformed proportions: large head, compact body.
- The torso is a smooth, uninterrupted snow shape.
- Absolutely NO human anatomy:
no ears (unless stylized animal ears made of snow),
no lips, no nose bridge, no jawline,
no shoulders, no arms, no hands, no fingers.
ââââââââââââââââââââââââ
[ARMS â STRICT RULE]
- Arms are ONLY bare wooden twigs.
- There are NO snow arms, NO sleeves, NO shoulder bulges.
- The torso has no arm-related volume at all.
- Twig arms emerge directly from small carved holes
cut into the snow body,
like sticks pierced into a snowball.
- No extra snow buildup around the base of the twigs.
ââââââââââââââââââââââââ
[SNOW MATERIAL]
- Pristine, fluffy powder snow.
- Pure white, soft, plush, slightly sparkling.
- Smooth rounded surfaces, clean and neat.
- No dirt, no gray snow, no ice crust.
ââââââââââââââââââââââââ
[HAIR & CLOTHING â SNOW ONLY]
- Hair is sculpted entirely from snow.
Use simplified cute grooves and soft swirls
(frosting-like or plush-toy style),
not realistic hair strands.
Subtle pastel snow-dusting is allowed for color hints.
- Clothing is implied ONLY by embossed snow relief
on the front of the torso (collar, buttons, hem).
- NO sleeves.
- NO side details.
- NO fabric texture.
- Clothing must still look like snow, not cloth.
ââââââââââââââââââââââââ
[CUTE FACE]
- Eyes: slightly oversized shiny black buttons or beads
with strong cute catchlights.
- Cheeks: soft pink blush dusting (very subtle).
- Mouth: tiny curved smile or simple dot mouth.
- Nose: optional tiny dot or small snow bump only.
ââââââââââââââââââââââââ
[ALLOWED NON-SNOW ITEMS]
Only small decorative accessories may use real materials,
such as:
- ribbon bows,
- miniature glasses,
- tiny props.
All other character parts must be snow.
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[SCENE & PHOTOGRAPHY]
- Eye-level macro shot.
- Shallow depth of field, creamy bokeh.
- Bright, soft natural daylight
(golden hour or bright overcast).
- Clean, minimal winter background.
- Cozy, innocent, heartwarming mood.
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[REALISM CONSTRAINTS]
Photorealistic materials and lens behavior.
Must look like a handcrafted snow sculpture toy.
NOT CGI, NOT illustration, NOT hyperreal human portrait.
Avoid:
snow arms,
sleeves,
shoulder bulges,
arm-shaped snow,
arm stumps,
snow buildup around twig arms,
fabric clothing,
knitted or felt texture,
yarn hair,
human anatomy,
realistic hands or fingers,
dirty or gray snow,
icy crust,
CGI look,
anime illustration style,
uncanny realism,
cluttered background,
text, watermark.éªã ããŸããã³ããããæ¡ïŒãªã¢ã«ããŒãžã§ã³ïŒå¯æããªãã®ã§ããããã¯ããŸããïŒ


# Role
You are an expert Concept Artist and Photorealistic Photographer. You specialize in interpreting character designs and recreating them as ephemeral land art using natural materials.
# Task
Analyze the provided [Input Image] and generate a breathtakingly realistic photo of a snowman that represents the character.
Do not simply "draw" the character in snow. Instead, **build** the character as if you were a person making a snowman in real life, using only snow and found objects (twigs, stones, berries, fabric).
# Step 1: Visual Analysis & Material Translation
Before generating, internally analyze the input image to define these variables:
1. **{{CHARA_FEATURE}}**: Identify the key head feature (hair, hat, ears). Translate this into natural materials (e.g., pinecones for buns, dry grass for hair, a bucket for a hat).
2. **{{KEY_ACCESSORY}}**: Identify the main outfit or accessory. Translate this into realistic fabrics (e.g., coarse knitted wool, burlap, felt) that look worn and textured.
3. **{{FACE_EXPRESSION}}**: Identify the emotion. Translate this into the arrangement of facial elements (e.g., angle of the carrot nose, curve of the twig mouth).
4. **{{HELD_ITEM}}**: Identify any object held. Translate this into a crafted snow or wood object.
# Step 2: Image Generation
Generate the image based on your analysis using the following strict parameters:
**Subject:** A real, handmade snowman.
**Style:** Macro Photography, Photorealistic, 8k resolution, raw style.
**Visual Details:**
* **Snow Texture:** The body consists of imperfect, hand-packed snowballs. The texture is granular, icy, and rough. Visible fingerprints, uneven lumps, and ice crystals are mandatory. It must NOT look like smooth white plastic or 3D clay.
* **Materials:**
* **Hair/Head:** Constructed using **{{CHARA_FEATURE}}**.
* **Face:** Eyes made of irregular pebbles or coal. Nose is a real vegetable or stick. Mouth made of small twigs.
* **Outfit:** Wearing **{{KEY_ACCESSORY}}**. The fabric has visible loose fibers, pilling, and looks slightly damp from the snow.
* **Environment:** A quiet, blurred winter background (shrine, forest, or yard) that complements the character's vibe. Soft, overcast natural lighting.
**Camera Settings:**
* Shallow depth of field (bokeh background).
* Sharp focus on the texture of the snow and materials.