メインコンテンツへスキップ
見出し画像

Hobby Hive Lab #3 │ Should You Turn It Into a Product?

    Last time,
    we talked about how to turn something you “want”
    into a small, real thing.

    This time,
    let’s think about what it means
    to turn that into a product.


    “Want”

    That is a very important starting point.

    But,
    that alone does not make it a product.

    When you make something small,
    ideas begin to move.

    And when even one person says,
    “I want that,”

    that’s already a very good sign.


    But,
    let’s pause for a moment.

    Does it really need to become a product?

    If only one person wants it,
    you can just make it inside Hobby Hive Lab.

    It can be 3D printed.
    It can be made in small quantities.

    There is no need
    to force it into becoming a product.


    So then,

    what does it mean
    to turn something into a product?

    From here,
    we step a little into reality.

    Turning something into a product means,
    it becomes a small business.

    And if it is a business,
    it has to continue.


    At the very least,
    it needs to break even.

    Ideally,
    it should make some profit.

    That is the first line.

    But,
    breaking even is not enough to live.

    That is why
    profit is necessary.。


    If this balance breaks,
    it does not continue.

    Hobby shops are disappearing.
    Manufacturers are struggling.

    Why?

    Because this balance
    is very difficult to maintain.


    Let’s think about it
    with a simple example.

    A ramen shop.

    画像
    Imagine running a ramen shop.

    Rent: 100,000 yen
    Utilities: 30,000 yen
    Other costs: 50,000 yen

    Owner salary: 250,000 yen
    Part-time staff: about 180,000 yen

    Total: about 610,000 yen per month.


    A bowl of ramen sells for 1,000 yen.
    Cost is about 300 yen.

    So you have
    700 yen left per bowl.


    610,000 ÷ 700
    = about 757 bowls.

    That is
    29 bowls per day.


    Only after that
    does it work.

    You can just barely live.

    But,

    even at that point,
    almost no profit is left.


    画像
    The break-even point.

    This is
    the break-even point.

    Making something
    and continuing it
    are not the same.


    Another example.

    Onigiri
    at a convenience store.

    画像
    Example: Onigiri from a convenience store

    Cost: 50 yen
    Price: 100 yen

    You make 50 yen
    per item.


    Now imagine
    you buy 3.

    And 1 does not sell.

    You sell 2
    → 100 yen profit

    But 1 is left
    → 50 yen loss

    So in the end,
    you only make 50 yen.


    Now change the cost
    to 70 yen.

    Profit per item: 30 yen

    Sell 2
    → 60 yen

    1 remains
    → 70 yen loss

    Result:
    60 − 70 = -10 yen


    You are selling,
    but still losing money.


    Something very similar
    happens in hobby shops.

    And it is even harder.


    Because
    everyone wants different things.

    Convenience stores
    focus on items that sell.

    But hobby shops
    deal with very specific products.

    More variety
    means more inventory.

    More inventory
    means more risk.

    But,

    if there are too few products,

    the shop loses its appeal.

    That balance
    is very difficult.


    And in the RC world,
    trends also change.

    画像
    Example: How RC trends change

    What was popular
    stops selling.

    Spare parts and option parts
    also stop moving.

    Inventory stays.
    It stops flowing.


    As that builds up,

    cash decreases.

    The burden grows.

    And sometimes,
    that becomes the final trigger.


    Now, let’s change perspective
    a little.

    Manufacturers
    Distributors
    Retailers
    Customers

    The RC industry
    has a long distribution chain.

    画像
    RC industry distribution flow

    More steps
    means profits are divided.

    If even one part fails,
    the whole system collapses.


    That is why
    turning something into a product
    is not simple.

    You need enough people
    who want it.

    And it has to continue.

    Without these,
    it does not work.

    If you make products
    that do not sell,

    the entire system
    becomes unstable.

    Forcing it
    does not last.

    So,

    this is something
    I want you to understand first.


    Making things is fun.

    But continuing
    requires design.


    In Hobby Hive Lab,
    we start small.

    We look at
    how many people want it.

    And only things
    that grow naturally

    are considered
    as products.


    And for those
    who want to go further,


    #4 is for you.

    For people who think,

    “I want to create
    and sell my own product someday.”


    In #4,

    I will share
    the real structure of the RC industry,

    with actual numbers.


    Some people in the industry
    do not like this being shared.


    So,

    to avoid casual readers,

    it will be a paid article
    (100 yen).


    At enjoy smile Co.,

    we aim to build
    a sustainable system together,

    through making things
    and creating experiences around RC,

    so that everyone involved
    can enjoy it.


    Join Hobby Hive Lab

    Hobby Hive Lab is a place to share ideas and learn through making things.
    If you enjoy creating, you are always welcome.

    画像
    Hobby Hive Lab

    If you found this article helpful, I would really appreciate it.

    MRD development and the Hobby Hive project are still in progress,
    and we are continuously working to bring new ideas to life.

    If you would like to support what we are building,
    your tip would mean a lot and help us keep moving forward.

    All support will go directly into development, testing,
    and future projects.

    あなたへのおすすめ