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Z Image Inpaint II

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    【チェッカーズ Best Performance on NHK】 レッツゴーヤング 冬号 Vol.1Z Image Inpaint II Workflow Guide

    【チェッカーズ Best Performance on NHK】 レッツゴーヤング 冬号 Vol.2

    A streamlined Z Image inpainting workflow using ZImageFunControlnet for ControlNet-based inpainting. Compared to the full version, this is a simplified pipeline without LoRA stacking, memory management nodes, translation, or SeedVR2 upscaling — ideal for sharing and distribution.


    Overall Flow Overview

    [HSWQZImage FP8 Loader] → [SageAttention] → [TorchSettings] → [EasyCache] → [ZImageFunControlnet] → [DiffDiffusionAdv] → [AuraFlow Sampling] → [KSampler]
                                                                          ↑               ↑          ↑                                                      ↓
                                                        [ModelPatchLoader] ┘               |          |                                              [VAEDecodeTiled]
                                                                              [VAELoader] ─┤          |                                                      ↓
                                                                                           |          |                                               [SaveImage]
                                                                [LoadImage] → [InpaintPreprocessor] → ┤
                                                                         └──→ [VAEEncode] ────────────┘
                                                                         └──→ mask ───────────────────┘
    
    [CLIPLoader] → [CLIPTextEncode] → positive → [KSampler]
                           └──→ [ConditioningZeroOut] → negative ↗
    

    Detailed Stage Breakdown

    1. Model Loading Pipeline

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    2. ControlNet Inpainting (ZImageFunControlnet)

    This is the core difference from the first workflow. Instead of InpaintModelConditioning, this workflow uses a ControlNet-based approach.


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    Connection details:

    • model ← EasyCache output (base Z Image model)

    • model_patch ← ModelPatchLoaderCustom (ControlNet weights)

    • vae ← VAELoader

    • inpaint_image ← InpaintPreprocessor output

    • mask ← LoadImage mask output

    • image input is not connected (unused for inpainting mode)


    3. CLIP & Text Processing

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    NOTE: Unlike the full version, there is no translation switch or text preview node. Enter prompts directly in English.


    4. Differential Diffusion & Sampling

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    5. Sampling Settings

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    IMPORTANT: denoise=1 here because the ControlNet and DifferentialDiffusion handle the blending — the mask determines what changes, not the denoise value.


    6. Decoding & Output

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    No memory management or upscale nodes in this version. Single output image.


    Key Differences from Z Image Inpaint I

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    Usage Instructions

    Basic Usage

    1. Prepare Image & Mask

      • Load image into the LoadImage node.

      • Use Open Mask Editor to paint the area to inpaint.

    2. Input Prompt

      • Enter prompt directly in CLIPTextEncode in English.

    3. Adjust Parameters

      • ZImageFunControlnet strength: Adjust ControlNet influence (default 1).

      • DifferentialDiffusionAdvanced threshold: Controls mask expansion (default 1.1).

      • ModelSamplingAuraFlow shift: Adjusts sigma schedule (default 3).

      • KSampler steps: More steps = higher quality but slower.

    4. Execute

      • Click Queue Prompt.

      • One image will be saved.


    Node Dependencies (Custom Nodes List)

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    GJL

     
     
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