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Releases: nianticlabs/spz

v3.0.0

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@ProjitB ProjitB released this 05 May 05:26
5bf2945

What's Changed

  • Add BUILD_TOOLS option, enable C++17 for CLI targets by @kring in #63
  • Update README.md by @azadbal in #65
  • Integrate Vendor-specific SPZ Extensions, WASM Bindings, and CMake Improvements (Backward-Compatible) by @raymondyfei in #67
  • Performance: Optimization for C++/JS Data Transfer by @raymondyfei in #74
  • Switch SPZ compression from GZip to ZSTD with parallel multi-stream encoding by @udwinj in #73
  • Reinstate Backwards Compatibility Writing by @lukeyreyno in #76
  • Move V4 Extensions to Memory Space between Header and TOC by @lukeyreyno in #77
  • [ci] Run Python tests on macOS by @RiyaanB in #78
  • Install headers to spz prefix by @hobu in #48
  • [perf] Use std::nth_element for medianVolume() by @RiyaanB in #79

New Contributors

Full Changelog: v2.1.0...v3.0.0

v2.1.0

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@ProjitB ProjitB released this 27 Oct 22:37
2cf0be0

What's Changed

  • Add CODEOWNERS by @daniel-niantic-spatial in #44
  • Add BUILD_SHARED_LIBS CMake option by @hobu in #47
  • Link android log lib by @dg0yt in #55
  • Implement CLI tools for PLY to SPZ conversion and vice versa, along wâ€Ķ by @takeru in #29
  • add python bindings by @qureshizawar in #54
  • Fix PIC compilation error when building Python bindings by @FryeGao in #59
  • Use size_t for finding medianVolume to eliminate integer comparison warning by @hobu in #50
  • Add GitHub Action configuration to build on Windows, OSX, and Ubuntu by @hobu in #49
  • Ignore comment lines when reading .ply header by @nlml in #61
  • Add overload for loadSpz to take byte pointer by @azrogers in #62

New Contributors

Full Changelog: v2.0.0...v2.1.0

v2.0.0

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@chnoblidan chnoblidan released this 11 Jul 20:36

What's Changed

New Contributors

Full Changelog: v1.1.0...v2.0.0

v1.1.0

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@chnoblidan chnoblidan released this 18 Apr 21:04

What's Changed

  • Fix README.md typo by @liorazi in #3
  • Fix file format description in readme by @aras-p in #16
  • Update README.md with Discord link. by @azadbal in #23
  • Adding Niantic Internal changes. by @ProjitB in #25
    • Changed int to int32_t
    • Coordinate system conversions
    • These changes are not backward compatible as interfaces changed.

New Contributors

Full Changelog: v1.0.0...v1.1.0

v1.0.0

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@azadbal azadbal released this 18 Apr 20:10
bf30541

Initial release of SPZ file format.

What's Changed

New Contributors

  • @nbutko made their first contribution in #1

Full Changelog: https://github.com/nianticlabs/spz/commits/v1.0.0