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SuperTux 0.7.0 beta 2
Pre-release
Pre-release
·
215 commits
to master
since this release
Thank you to everyone who played the first beta! We squashed a lot of the reported issues and touched up many existing features, and we hope you enjoy and test this release just like the last.
Some notable changes (but not all) from the last beta include:
- Multiplayer improvements
- Editor testing cursor position
- Fixes issues with relative paths
- Fix occasional use after free with editor
- Fix numerous crashes
- oldbomb fuse ~5s -> ~2s
- canvas performance improvements
- Goldbomb no longer drops coins when not glinted
- Fix worldmap secrets not working
- granito: ignore itself in airborne check
- granito: add moving statics to airborne check
- Fix pushing unisolids w/ rocks
- Dewrangle c++ symbols on backtrace
- editor: Fix state save for unset tilemap
- editor: Always start in tile mode
- Updated manual pages
- Menu level improvements
- Fix left and right directions for rocket launcher
- fix granito village bonus blocks
- unglint snowball falling in spikes
- Add option to allow ignoring the hardcoded player limit
- Enable use of peeking keys for navigation in the menus
- Implement new node circle graphics for the editor
- Ctrl+Alt+g to toggle ghost mode
- Bullets bounce on slopes
- editor: Update toolbar when switching to tile/object from menu
- Make hairlines look less ugly (in menus)
- Prevent world selection into same world
- editor: Highlight current tool in toolbox
- Various improvements to many levels in world1 and world2
- Fix incorrect download progress
- Fix impossible secret in CoM
- Fix sticky objects not working
- Move keys to right side of screen
- Rooted Forest Cutscenes
- crusher: fix sideways crusher bugs
- root_sapling: prevent spawning roots in root sapling
- shard: fix not despawning on crushers
- Allow for building without networking (curl) support
- editor: Stop 'refreshing' layers after any change
- Add Floating Tux Dolls
- libepoxy support
- Re-add world select backgrounds in worldmaps
- flatpak: Enable OpenGL support
- badguy: Make totems work again
- CMake 4 fixes
- player: Unduck when killed completely
- Add deeply rooted song from Servalot
- Bullets can now bounce on slopes
- Bullet moves faster than Tux in water
- Reset viewport in title_screen after leaving editor, not in editor.
- Fix rock crushing tux from below in antigrav mode
- editor: Make EditorComment a DraggableRegion
- cheat_menu: Refactor, don't (sometimes) prompt select player
- Use marker object graphics instead of (previous) triangle.
- controller_hud: Move HUD out of the way for some elements
- Play sound when developer mode enabled
- Fix walljump apex bug
- player: Duck on slope to immediately start sliding; buttjump works as well
- Bumper: Don't trigger for grabbed objects
- Glinting: Decrease coin spread speed
- editor: Fix m_tiles segfault (empty array) && extra sanity checks
- player: only slide on ramps
- crusher: prevent crushing into wall right next to it
- editor: Ctrl+H to hide/show triggers
- trigger: try to abstract drawing
- Fix VM uninitialized warning & possible bad memory reference
- viewport: Fix magnification and aspect ratio in editor
- editor: Allow scrolling with WASD keys additional to arrow keys
- Fix Tarantula Bugs
- Add open editor workaround for MacOSX
- Add MacOSX default text editor
- open_editor: Exit early when no editor could be found
Thank you all deeply for your patience! We are hopeful that you will also give this beta a shot and ensure that nothing slipped through the cracks! :)
Full commit history from the last beta: v0.7.0-beta.1...v0.7.0-beta.2
Flatpak note: Flatpak builds are based off of de5cb14, as they were broken before.