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nickybmon edited this page Sep 8, 2026
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Native Apple Silicon port of OpenEmu. Runs natively on M-series Macs — no Rosetta required.
Back up your save states before your first launch. Some older save states are incompatible with the ARM64 cores and will crash if loaded. The app will warn you and let you choose — but it's safest to have a backup ready. Run this first:
cp -R ~/Library/Application\ Support/OpenEmu/Save\ States/ ~/Desktop/OpenEmu-Save-States-Backup/See Migrating from OpenEmu for the full list of affected cores and what to expect.
- Getting Started — First launch, installing cores, importing your first game
- BIOS Files — Which systems require BIOS files and how to install them
- Importing Games — How to add ROMs and handle common import errors
- CD-Based Games — CUE/BIN, multi-disc, CHD, and M3U setup
- Save States — Automatic saves, quick save, manual save management
- Transfer Save Files — Move saves between cores (GBA, SNES, PSP)
- Box Art — Setting up ScreenScraper for automatic cover art
- Cheat Codes — How to enter and manage cheats
- Controllers — Supported controllers, Input Monitoring permission, pairing guides
- Shaders — CRT, upscaling, and post-processing shader support (slang/RetroArch compatible)
- RetroAchievements — Earn and track achievements in classic games via retroachievements.org
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Troubleshooting: Reporting Problems
⚠️ — Read this before opening an issue - Troubleshooting: Console and Crash Reports — How to find and share logs
- Troubleshooting: Input Problems — Keyboard or gamepad not working
- Supported Systems — Full system list with cores, file extensions, and BIOS requirements
- Compiling From Source — How to build OpenEmu-Silicon from the Xcode workspace
| Platform | macOS 11.0 (Big Sur) or later |
| Architecture | Apple Silicon (M1 / M2 / M3 / M4) — ARM64 native |
| Intel Macs | Not supported |
| Notarized | Yes — no Gatekeeper workaround needed |
| Repository | OpenEmu-Silicon/OpenEmu-Silicon |