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v14.6.2
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paroj
released this
24 Oct 14:38
Main
support UTF-8 file paths everywhere, including Components, Tools and Samples
Serializer - tolerate broken chunk sizes, e.g. in v1.8 mesh files
ParticleEmitter - clamp angle to 180 degrees
StringUtil::match - fix wildcard matching
TextureShadowRenderer - share caster bounds with layered splits
Windows - load SetThreadDescription dynamically
Assimp: fix bind pose, bone scale and keyframe translation of skeletal animations
Codecs
RsImageCodec, STBICodec - load 16-bit images
STBICodec - support encoding JPEG images
STBICodec - fix PNG encoding buffer overrun
Overlay
Font - match FreeType scaling and glyph metrics in the stbtt fallback
ImGui - support ImDrawCmd::VtxOffset
Terrain
count actual PSSM splits in layer limit
fix ALIGN_Y_Z ray intersection
use absolute height delta for LOD error
Metal: honor vertexStart for indexed draws on iOS
GLSLang: enable SPIR-V optimization
GLSupport
GLSLPreprocessor - fix expansion of the token after macro arguments
GLSLPreprocessor - fix undefined behaviour and memory safety issues
GLSLPreprocessor - major internal refactoring
Python
Samples
Browser - drop UWP support
modernize code (smart pointers, range-based for loops, RGN_DEFAULT, HardwareBufferUsage flags)
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