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v14.6.2

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@paroj paroj released this 24 Oct 14:38
· 1 commit to master since this release
  • Main
    • support UTF-8 file paths everywhere, including Components, Tools and Samples
    • Serializer - tolerate broken chunk sizes, e.g. in v1.8 mesh files
    • ParticleEmitter - clamp angle to 180 degrees
    • StringUtil::match - fix wildcard matching
    • TextureShadowRenderer - share caster bounds with layered splits
    • Windows - load SetThreadDescription dynamically
  • Assimp: fix bind pose, bone scale and keyframe translation of skeletal animations
  • Codecs
    • RsImageCodec, STBICodec - load 16-bit images
    • STBICodec - support encoding JPEG images
    • STBICodec - fix PNG encoding buffer overrun
  • Overlay
    • Font - match FreeType scaling and glyph metrics in the stbtt fallback
    • ImGui - support ImDrawCmd::VtxOffset
  • Terrain
    • count actual PSSM splits in layer limit
    • fix ALIGN_Y_Z ray intersection
    • use absolute height delta for LOD error
  • Metal: honor vertexStart for indexed draws on iOS
  • GLSLang: enable SPIR-V optimization
  • GLSupport
    • GLSLPreprocessor - fix expansion of the token after macro arguments
    • GLSLPreprocessor - fix undefined behaviour and memory safety issues
    • GLSLPreprocessor - major internal refactoring
  • Python
  • Samples
    • Browser - drop UWP support
    • modernize code (smart pointers, range-based for loops, RGN_DEFAULT, HardwareBufferUsage flags)