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Graphics card

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A modern high-end consumer graphics card: a Founders Edition Geforce RTX 5080 from NVIDIA

A graphics card, also known as a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, or display adapter GPU, is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole erroneously.[1]

Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the CPU.[2] Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of general-purpose computing on graphics cards include AI training, cryptocurrency mining, and molecular simulation.[3][4][5]

Usually, a graphics card comes in the form of a printed circuit board (expansion board) which is to be inserted into an expansion slot.[6] Others may have dedicated enclosures, and they are connected to the computer via a docking station or a cable. These are known as external GPUs (eGPUs).

Graphics cards are often preferred over integrated graphics for increased performance.[7] A more powerful graphics card will be able to render more frames per second.

History

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Graphics cards, also known as video cards or graphics processing units (GPUs), have historically evolved alongside computer display standards to accommodate advancing technologies and user demands. In the realm of IBM PC compatibles, the early standards included Monochrome Display Adapter (MDA), Color Graphics Adapter (CGA), Hercules Graphics Card, Enhanced Graphics Adapter (EGA), and Video Graphics Array (VGA). Each of these standards represented a step forward in the ability of computers to display more colors, higher resolutions, and richer graphical interfaces, laying the foundation for the development of modern graphical capabilities.

In the late 1980s, advancements in personal computing led companies like Radius to develop specialized graphics cards for the Apple Macintosh II. These cards were unique in that they incorporated discrete 2D QuickDraw capabilities, enhancing the graphical output of Macintosh computers by accelerating 2D graphics rendering. QuickDraw, a core part of the Macintosh graphical user interface, allowed for the rapid rendering of bitmapped graphics, fonts, and shapes, and the introduction of such hardware-based enhancements signaled an era of specialized graphics processing in consumer machines.

The evolution of graphics processing took a major leap forward in the mid-1990s with 3dfx Interactive's introduction of the Voodoo series, one of the earliest consumer-facing GPUs that supported 3D acceleration. The Voodoo's architecture marked a major shift in graphical computing by offloading the demanding task of 3D rendering from the CPU to the GPU, significantly improving gaming performance and graphical realism.

The development of fully integrated GPUs that could handle both 2D and 3D rendering came with the introduction of the NVIDIA RIVA 128. Released in 1997, the RIVA 128 was one of the first consumer-facing GPUs to integrate both 3D and 2D processing units on a single chip. This innovation simplified the hardware requirements for end-users, as they no longer needed separate cards for 2D and 3D rendering, thus paving the way for the widespread adoption of more powerful and versatile GPUs in personal computers.[citation needed]

In contemporary times, the majority of graphics cards are built using chips sourced from three dominant manufacturers: AMD, Intel and Nvidia. These modern graphics cards are multifunctional and support various tasks beyond rendering 3D images for gaming. They also provide 2D graphics processing, video decoding, TV output, and multi-monitor setups. Additionally, many graphics cards now have integrated sound capabilities, allowing them to transmit audio alongside video output to connected TVs or monitors with built-in speakers, further enhancing the multimedia experience.[citation needed]

Within the graphics industry, these products are often referred to as graphics add-in boards (AIBs).[8] The term "AIB" emphasizes the modular nature of these components, as they are typically added to a computer's motherboard to enhance its graphical capabilities. The evolution from the early days of separate 2D and 3D cards to today's integrated and multifunctional GPUs reflects the ongoing technological advancements and the increasing demand for high-quality visual and multimedia experiences in computing.[citation needed]

Discrete vs integrated graphics

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Classical desktop computer architecture with a distinct graphics card over PCI Express. Typical bandwidths for given memory technologies, missing are the memory latency. Zero-copy between GPU and CPU is not possible, since both have their distinct physical memories. Data must be copied from one to the other to be shared.
Integrated graphics with partitioned main memory: a part of the system memory is allocated to the GPU exclusively. Zero-copy is not possible, data has to be copied, over the system memory bus, from one partition to the other.
Integrated graphics with unified main memory, to be found AMD "Kaveri" or PlayStation 4 (HSA)

As an alternative to the use of a graphics card, video hardware can be integrated into the motherboard, CPU, or a system-on-chip as integrated graphics. Motherboard-based implementations are sometimes called "on-board video". Some motherboards support using both integrated graphics and a graphics card simultaneously to feed separate displays. The main advantages of integrated graphics are: low cost, compactness, simplicity, and low energy consumption. Integrated graphics often have less performance than a graphics card because the graphics processing unit inside integrated graphics needs to share system resources with the CPU. On the other hand, a graphics card has separate random access memory (RAM), its own cooling system, and dedicated power regulators. A graphics card can offload work and reduce memory-bus-contention from the CPU and system RAM, therefore, the overall performance for a computer could improve, in addition to increased performance in graphics processing. Such improvements to performance can be seen in video gaming, 3D animation, and video editing.[9][10]

Both AMD and Intel have introduced CPUs and motherboard chipsets that support the integration of a GPU into the same die as the CPU. AMD advertises CPUs with integrated graphics under the trademark Accelerated Processing Unit (APU), while Intel brands similar technology under "Intel Graphics Technology".[11]

Power demand

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As the processing power of graphics cards increased, so did their demand for electrical power. Current high-performance graphics cards tend to consume large amounts of power. For example, the thermal design power (TDP) for the GeForce Titan RTX is 280 watts.[12] When tested with video games, the GeForce RTX 2080 Ti Founder's Edition averaged 300 watts of power consumption.[13] While CPU and power supply manufacturers have recently aimed toward higher efficiency, power demands of graphics cards continued to rise, with the largest power consumption of any individual part in a computer.[14][15] Although power supplies have also increased their power output, the bottleneck occurs in the PCI-Express connection, which is limited to supplying 75 watts.[16]

Modern graphics cards with a power consumption of over 75 watts usually include a combination of six-pin (75 W) or eight-pin (150 W) sockets that connect directly to the power supply. Providing adequate cooling becomes a challenge in such computers. Computers with multiple graphics cards may require power supplies over 750 watts. Heat extraction becomes a major design consideration for computers with two or more high-end graphics cards.[citation needed]

As of the Nvidia GeForce RTX 30 series, Ampere architecture, a custom flashed RTX 3090 named "Hall of Fame" has been recorded to reach a peak power draw as high as 630 watts. A standard RTX 3090 can peak at up to 450 watts. The RTX 3080 can reach up to 350 watts, while a 3070 can reach a similar, if not slightly lower, peak power draw. Ampere cards of the Founders Edition variant feature a "dual axial flow through"[17] cooler design, which includes fans above and below the card to dissipate as much heat as possible towards the rear of the computer case. A similar design was used by the Sapphire Radeon RX Vega 56 Pulse graphics card.[18]

Size

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Graphics cards for desktop computers have different size profiles, which allows graphics cards to be added to smaller-sized computers. Some graphics cards are not of the usual size, and are named as "low profile".[19][20] Graphics card profiles are based on height only, with low-profile cards taking up less than the height of a PCIe slot. Length and thickness can vary greatly, with high-end cards usually occupying two or three expansion slots, and with modern high-end graphics cards such as the RTX 4090 exceeding 300mm in length.[21] A lower profile card is preferred when trying to fit multiple cards or if graphics cards run into clearance issues with other motherboard components like the DIMM or PCIE slots. This can be fixed with a larger computer case such as mid-tower or full tower. Full towers are usually able to fit larger motherboards in sizes like ATX and micro ATX.[citation needed]

GPU sag

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Since the late 2010s and early 2020s, some high-end graphics card models have become heavy enough that it is possible for them to sag downwards after installing without proper support, which is why many manufacturers provide additional support brackets.[22] GPU sag can damage a GPU in the long term.[22]

Multicard scaling

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Some graphics cards can be linked together to allow scaling graphics processing across multiple cards. This is done using either the PCIe bus on the motherboard or, more commonly, a data bridge. Usually, the cards must be of the same model to be linked, and most low end cards are not able to be linked in this way.[23] AMD and Nvidia both have proprietary scaling methods, CrossFireX for AMD, and SLI (since the Turing generation, superseded by NVLink) for Nvidia. Cards from different chip-set manufacturers or architectures cannot be used together for multi-card scaling. If graphics cards have different sizes of memory, the lowest value will be used, with the higher values disregarded. Currently, scaling on consumer-grade cards can be done using up to four cards.[24][25][26] The use of four cards requires a large motherboard with a proper configuration. Nvidia's GeForce GTX 590 graphics card can be configured in a four-card configuration.[27] As stated above, users will want to stick to cards with the same performances for optimal use. Motherboards including ASUS Maximus 3 Extreme and Gigabyte GA EX58 Extreme are certified to work with this configuration.[28] A large power supply is necessary to run the cards in SLI or CrossFireX. Power demands must be known before a proper supply is installed. For the four card configuration, a 1000+ watt supply is needed.[28] With any relatively powerful graphics card, thermal management cannot be ignored. Graphics cards require well-vented chassis and good thermal solutions. Air or water cooling are usually required, though low end GPUs can use passive cooling. Larger configurations use water solutions or immersion cooling to achieve proper performance without thermal throttling.[29]

SLI and Crossfire became increasingly uncommon as most games do not fully utilize multiple GPUs, due to the fact that most users cannot afford them.[30][31][32] Multiple GPUs are still used on supercomputers (like in Summit), on workstations to accelerate video[33][34][35] and 3D rendering,[36][37][38][39][40] visual effects,[41][42] for simulations,[43] and for training artificial intelligence.

3D graphics APIs

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A graphics driver usually supports one or multiple cards by the same vendor and has to be written for a specific operating system. Additionally, the operating system or an extra software package may provide certain programming APIs for applications to perform 3D rendering.[citation needed]

3D rendering API availability across operating systems
OS Vulkan Direct3D Metal OpenGL OpenGL ES OpenCL
Windows Yes Microsoft No Yes Yes Yes
macOS, iOS and iPadOS MoltenVK No Apple MacOS iOS/iPadOS Apple
Linux Yes Alternative
Implementations
No Yes Yes Yes
Android Yes No No Nvidia Yes Yes
Tizen In development No No No Yes N/a
Sailfish OS In development No No No Yes N/a

Usage

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GPUs are designed with specific usages in mind, such product lines are categorized here :

  1. Gaming
  2. Cloud gaming
  3. Workstation
  4. Cloud Workstation
  5. Artificial Intelligence Cloud
  6. Automated/Driverless car

Industry

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As of 2025, the primary suppliers of the GPUs (graphics chips or chipsets) used in graphics cards are AMD and Nvidia. In the third quarter of 2013, AMD had a 35.5% market share while Nvidia had 64.5%,[44] according to Jon Peddie Research. In economics, this industry structure is termed a duopoly. AMD and Nvidia also build and sell graphics cards, which are termed graphics add-in-boards (AIBs) in the industry. (See Comparison of Nvidia graphics processing units and Comparison of AMD graphics processing units.) In addition to marketing their own graphics cards, AMD and Nvidia sell their GPUs to authorized AIB suppliers, which AMD and Nvidia refer to as "partners".[45] The fact that Nvidia and AMD compete directly with their customer/partners complicates relationships in the industry. AMD and Intel being direct competitors in the CPU industry is also noteworthy, since AMD-based graphics cards may be used in computers with Intel CPUs. Intel's integrated graphics may weaken AMD, in which the latter derives a significant portion of its revenue from its APUs. As of the second quarter of 2013, there were 52 AIB suppliers.[45] These AIB suppliers may market graphics cards under their own brands, produce graphics cards for private label brands, or produce graphics cards for computer manufacturers. Some AIB suppliers such as MSI build both AMD-based and Nvidia-based graphics cards. Others, such as EVGA, build only Nvidia-based graphics cards, while XFX, now builds only AMD-based graphics cards. Several AIB suppliers are also motherboard suppliers. Most of the largest AIB suppliers are based in Taiwan and they include ASUS, MSI, GIGABYTE, and