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I'm a hobbyist game dev that has worked on a few game jams and also have released a few small games on itch.io. Itch handle: mookie4242

Two Year Club
One Year Club
DEV Challenge Volunteer Judge
2024 Hacktoberfest Writing Challenge Completion Badge
Web Game Challenge Winner Badge
4 Week Community Wellness Streak
2 Week Community Wellness Streak
1 Week Community Wellness Streak
Writing Debut
Contributing to Excalibur

Contributing to Excalibur

21
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
4 min read

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One-Byte Explainer: Excalibur.JS

One-Byte Explainer: Excalibur.JS

6
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
1 min read
Alien Waves

Alien Waves

29
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ” 11
3 min read
Component Based Architecture in Peasy-UI: Part 5 of the Peasy-UI Series

Component Based Architecture in Peasy-UI: Part 5 of the Peasy-UI Series

🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
11 min read
Controlling CSS with Peasy-UI: Part 4 of the Peasy-UI Series

Controlling CSS with Peasy-UI: Part 4 of the Peasy-UI Series

5
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
9 min read
Binding Events for the DOM: Part 3 of the Peasy-UI Series

Binding Events for the DOM: Part 3 of the Peasy-UI Series

8
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
4 min read
Bindings and Templates: Part 2 of the Peasy-UI series

Bindings and Templates: Part 2 of the Peasy-UI series

🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
9 min read
Introduction to Peasy-UI: Part 1 of the Peasy-UI Series

Introduction to Peasy-UI: Part 1 of the Peasy-UI Series

6
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
9 min read
How to use an auto-tiling technique in your next game project

How to use an auto-tiling technique in your next game project

14
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ” 2
12 min read
Cellular Automata

Cellular Automata

27
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
11 min read
Wave Function Collapse

Wave Function Collapse

20
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ” 2
8 min read
Pathfinding Algorithms Part 2 with A*

Pathfinding Algorithms Part 2 with A*

8
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
9 min read
Pathfinding Algorithms Part 1

Pathfinding Algorithms Part 1

25
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ” 2
5 min read
NPC AI Planning with GOAP

NPC AI Planning with GOAP

4
🏆 āļĒāļ­āļ”āļ™āļīāļĒāļĄ: jyoung - āļŠāļĢāļļāļ›āļ”āļĢāļēāļĄāđˆāļēāļĨāđˆāļēāļŠāļļāļ”
6 min read
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