Dear Unity community,
亲爱的Unity社区,
I want to give you all a heads-up on a cool development at HQ. But let me first digress for a minute.
我想给大家一个关于总部的出色发展的提示。 但是,让我先离开一分钟。
2008 was a wonderful year for Unity. We launched support for two major platforms (Wii, iPhone), our userbase tripled, there’s probably more than 10 times more games out with Unity now than in 2007, and some very hard-core teams started or announced they were doing extremely ambitious things with Unity (Cartoon Network, Funcom, Disney, loads of others in the woodworks). And with more business, we could afford to more than double the team: core development, platform development, and QA & support.
对于Unity来说,2008年是美好的一年。 我们推出了对两个主要平台(Wii,iPhone)的支持,我们的用户群增加了两倍,现在与Unity相比,Unity发行的游戏数量可能是2007年的十倍以上,并且一些非常坚决的团队开始或宣布他们正在做极具野心的事情Unity(卡通网络,Funcom,迪斯尼,木制品中的其他物品)。 随着业务的发展,我们负担得起团队人数增加一倍以上:核心开发,平台开发以及质量保证和支持。
But another wonderful thing happened. On a trip to London in September, I was introduced to a guy called David Lau-Kee, and we decided to meet over coffee.
但是另一件事发生了。 在9月的伦敦旅行中,我认识了一个叫David Lau-Kee的人,我们决定喝咖啡见面。
David had been co-founder and CEO of a company called Criterion Software, which some of you might know as the company behind the Burnout series of racing games. But more importantly Criterion developed the Renderware engine, which more than any other game engine established and ruled the game engine market for a decade. Eventually Electronic Arts took over, which by the way was seen by the industry as very damaging for Renderware… and which may have allowed Epic to finally establish a stranglehold on the AAA engine space. After that David stayed with EA as vice “president of worldwide development”, a sort of “head of game engines” at EA.
David曾是一家名为Criterion Software的公司的联合创始人兼首席执行官,其中一些人可能是Burnout系列赛车游戏背后的公司。 但更重要的是,Criterion开发了Renderware引擎,该引擎比建立和统治游戏引擎市场的其他任何游戏引擎都超过十年。 最终,Electronic Arts接管了这个行业,顺便说一句,这对Renderware来说是非常有害的……这可能使Epic最终在AAA引擎领域树立了根基。 此后,David留在EA担任“全球开发总裁”,是EA的“游戏引擎负责人”。
I didn’t really know what to expect, but set aside an hour in an otherwise tight schedule. I was worried that I would meet someone from a different era, that would tell me (interesting) stories of times past and, if I were able to convince him of how cool Unity is, perhaps be able to give me introductions to some key people in the industry.
我真的不知道会发生什么,但是在一个紧张的时间表中留出一个小时。 我担心自己会遇到来自不同时代的人,这会告诉我过去的(有趣的)故事,如果我能够说服他Unity有多么酷,也许我可以向我介绍一些关键人物在行业中。
Three hours later I was still there, in intense discussions. At some point I had decided to just not look at my watch (and risk missing my plane back to Denmark). He really got it, often ahead of me explaining. And he was voicing ideas that we had just barely started thinking about. We didn’t agree on everything (still don’t), but it was intense and creative disagreement. It was reminiscent of when Tom Higgins joined us: a person with a very deep experience of a similar product yet having a different and with interesting angle. Additionally this guy had the experience of building a company from 2 people (in a closet, reminding me of our own story) to a team of 400 across multiple geographies and the works.
三个小时后,我仍然在那里,进行了激烈的讨论。 在某个时候,我决定不看表(否则会怀念我的飞机返回丹麦)。 他真的明白了 ,常常在我之前解释。 他说出了我们才刚刚开始思考的想法。 我们在所有事情上都没有达成共识(仍然没有达成一致),但这是激烈的和创造性的分歧。 这让人想起汤姆·希金斯(Tom Higgins)何时加入我们:一个对相似产品有着非常深刻经验的人,但是却有着不同且有趣的角度。 此外,这个人还拥有从两个人(在一个壁橱里,让我想起我们自己的故事)到一个由400名来自不同地区和地区的团队组成的公司的经验。
David was looking for the “next big thing” to apply his skills and experience to. And we were looking for a veteran like David to vet our crazy ideas with, and to advice our strategy and growth plans.
大卫一直在寻找“下一件大事”,以运用他的技能和经验。 我们正在寻找像David这样的资深人士来审查我们的疯狂想法,并为我们的战略和增长计划提供建议。
I did make that plane, and then one thing took another. David was sneaking around at Unite, and has made several trips to Copenhagen. And now, we are finally ready take on David Lau-Kee as non-executive chairman. He’s smart, knowledgable, and him being able to call every senior game industry exec won’t hurt either :)
我确实做了那架飞机,然后一件事又花了另一件事。 戴维(David)在联合(Unite)潜行,并多次前往哥本哈根。 现在,我们终于准备好接任刘德基为非执行主席。 他很聪明,博学多才,能够打电话给每位游戏行业资深主管也不会受伤:)
David believes in what we’re doing just as much as we do, and his strong support can only make us more bold in executing a plan to be a very serious player in this industry, to be a new kind of software company, and to make Unity into a growing and well supported package for a long long time to come.
David相信我们所做的事情与我们所做的一样多,他的强大支持只能使我们更加勇敢地执行计划,以成为该行业中非常认真的参与者,成为一家新型软件公司以及在很长的一段时间内使Unity成为一个不断发展且受到良好支持的软件包。
I’m thrilled.
我很兴奋。
翻译自: https://blogs.unity3d.com/2009/01/12/welcome-to-david-lau-kee/
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