For me these days. started in June. Cat died, couldn't process the grief until I painted her tribute painting. It blew the doors back open and right now there is no turning back. New works of art will be posted as they become available for sale.
The Vanishing Tower
Fantasy is the Playground of the Inappropriate
Contact Information:
Sunday, September 27
Wednesday, June 17
Mass Combat Cards for USR Sword & Sorcery
The Red Deck: Mass Combat Cards for USR Sword & Sorcery
Armies of bronze and iron. Wizards on the wind. The fate
of cities turning on a single charge.
The Red Deck is a set of physical cards designed to bring
the savage spectacle of pulp sword-and-sorcery warfare to life at your table.
When the Crypt Keeper describes ten thousand screaming spearmen cresting a
ridge under a blood-red sky, these cards are what you lay down in front of you.
Every image in the deck was drawn from the visual language
of the genre's golden age — bone-handled weapons, rusted relics of forgotten
empires, artifacts that hum with the power of dead gods. The arrows are not
clean and fletched. They are barbed, ancient, pulled from the quivers of desert
raiders and jungle warlords. The axes bear spiral carvings that predate the
kingdoms they're now destroying. The crossed swords look like they were pulled
from a tomb.
Turn a card portrait and your archers are in column, moving
fast through broken ground. Flip it landscape and they've spread into a firing
line. No rules lookup. No negotiation. The table sees it instantly and the
narration follows — the Crypt Keeper describes the war-drums quickening as the
line extends across the ridge, the players can feel the
moment change.
The Routed card — vivid red, fleeing figures, a standard
torn by wind — hits the table like a verdict. A unit's morale is broken, its
men scattering into the smoke, and everyone at the table knows it before a word
is spoken.
The Red Deck doesn't manage your battle. It shows it.
It gives your Crypt Keeper a visual stage and your players a reason to lean
forward and narrate the carnage alongside you.
For use with USR Sword & Sorcery Book Two: Mass
Combat & Magic. Vanishing Tower Press.
Sunday, June 14
Unbelievably Simple Roleplaying returns for its 15th Anniversary Edition.
Scott just released this on itch.io. This is a rewrite of the original version of the game system. 3rd edition of the game uses dice pools instead of contested and non-contested rolls so isn't compatible with other editions of the game. Which is my prefered version. So VTP is very happy to see the venerable little game sytem that could get a fresh new look!
Unbelievably Simple Roleplaying returns for its 15th Anniversary Edition. Scott Malthouse and Trollish Delver Games are proud to bring USR back to its roots with this new version of the 2011 game. This isn't just a rehash, it contains new art, layout, optional rules, and tweaks to improve the game while retaining its simplicity.
What do you get for less than the price of a coffee?
- Everything you need to play USR, a generic ruleset that can be used for any genre. Whether you want to play, fantasy, cyberpunk, sci-fi, or westerns, USR is all you need.
- New material including foe archetypes and guidelines to create your own enemies in minutes. Seriously, it's so easy without sacrificing depth
- New optional rules for resource tracking and injuries
- No AI in sight!
I just want to say a massive thank you to those who have contributed to USR in the past decade and a half, whether offering new rules on blogs or creating brand new rulesets (looking at you Jay Murphy and Andrew Domino). I hope the 15th Anniversary Edition gets plenty of table play.
Saturday, June 13
Betting, Racing, and Other Means of Chaos
BETTING ON THE RACE
1. This example will use only 4 entries and the number will also identify the “racers” lane assignment.
The
GM posts whatever odds they want for each racer. The PCs place their wagers.
2. The
GM rolls a d4 to see who wins and pays out all winning bets.
Before a winning bet can be paid out, we need to know what the odds on the entry is before the race starts. The odds can be whatever the Game Master and/or situation dictates. The only thing to keep in mind is the entry with the lowest odds (and corresponding lower payout per dollar risked) is the race “favorite”. Meaning that entry has had the most money placed on it to outright win the race.



